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Rulin

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Posts posted by Rulin

  1. I had this problem with Fortnite (STW) a while ago. (Maybe still have)

    No idea why it is so complicated to take screenshots sometimes...

     

    Like others have noted, using a screengrabber app might help.

    I suggest using msi afterburner, because it also provides some other very useful features.

     

    Have you tried switching between different fullscreen modes while using "printscreen"?

     

    I will try it myself, just out of interest...

     

    No problem. I am playing in fullscreen, without vsync, windows 10 64bit, AMD v18.3.1.

  2.  

    Yeah it is not good that you don't see the difficulty of the missions atm when you have some sort of scaling activated, but there is a workaround:

    Somewhere someone posted a list of the missions with their lvl. Pretty inconvinent, but it helped a lot. Using my phone to check it when I am not sure what to do next.

     

    The difficulty indicators show up for me, on both quests and mobs, with scaling enabled only upwards.

     

    Currently with the latest beta patch ...34 I only saw a difficulty indicator once over a mob/boss Nemnok (1 skull and sword) but there are still no skulls in the questlog.

     

    Maybe I am looking at the wrong place. I have no idea how it looks like exactly to be honest.

     

    Playing with scaling up only critical path.

  3. I think it is still a nice bonus after this nerf. Just think about all the other effects already stacking in this situation: Weapon backstap bonus, crit, crit maginitude etc...

    You also don't have to initiate combat with your rogue. Just reveal your tank, let your babarian leap in etc and then start stabbing with your ninja.

     

    There are also multiple abilities that allow this class to use the backstab multiplier a couple of times during combat:

     

    Smoke Veil (2)

     

    Shadowing Beyond (4)

     

    Enduring Shadows (7)

     

    Vanishing Strike (9)

     

    Potion of Invisibility

  4.  

    I think it is not intended that players strip the gear of their companions every time they are not used.

    Passive companions do still fight during ship battles...

    It's not about stripping companions of their gear. Quite the opposite, it's about optimally distributing new-found gear across all companions and not just the ones in your current party.

     

     

    I agree with that.

     

    Yesterday I bought a new helmet and it was transfered to a personal inventory (once again). And I didn't noticed it at first.

    Then I had to spend several minuts swapping all my companions to find the item after I noticed it wasn't in my stash and I haven't sold it by accident to some vendor.

  5. I think grimoires should only contain unique spells so they never overlap, or upgrades to already learned ones (Fireball +1). But not the same spells you can learn while leveling up.

    It is just too confusing and it forces you to respec a couple of times.

     

    Better UI info for already learned and/or unusable spells would be nice to have though.

     

    Especially when playing a wizard subclass, that has restrictions on certain schools, the lack of UI indicators makes them even more confusing, because you have to look for books that have spells your char can cast.

     

    I had to take screenshots of my spellpage and many grimoires to find an acceptable book for my Illusionist. It still has 4 spells I cannot use. :/

    • Like 1
  6. I think it is not intended that players strip the gear of their companions every time they are not used.

    Passive companions do still fight during ship battles...

     

    Imo there are really enough items in the game, so this isn't something I want to see implemented. I reached the limit of companions in my team and I enjoy equipping them with stuff I find along the way.

    This kind of metagaming also breaks the immersion a bit too much imo if they would implement game features like auto strip or shared inventory.

     

    I do agree with the overall party managment issues though.

    Inventory filters could need an improvement (no item-type filter atm) aswell as the character swap mechanic.

    • Like 1
  7.  

    Can someone please provide a list of all the training related abilities? I already lost all watcher abilities (2) and was able to restore them with a mod, but now I need the names of the training bonuses I have lost in order to add them again.

     

    There are probably more than these, but it's a start.

    attachicon.gifTraining skills.png

    https://spiritualsuccessor.net/abilities

     

    Thanks, the word "training" was enough to find them all in the mod I am using atm.

    NNK06AR.png?1

  8. Does anyone have good recommendations for grimoires that synergise well with certain subclasses?

     

    I am struggeling to find a good book for my illusionist wizard, once I realized she could not use many of the spells in them. (Conjuration and Enchanting)

     

    Shows a bit the weak side of the grimoire system.

     

     

    Currently I am using Leofwyn's Grimoire.

     

     

     

    zhSsK6G.png?1

     

     

    It has

    10x Evocation Spells,

    2x Illusion Spells,

    2x Transmutation Spells,

    2x Enchanting Spells,

    2x Conjuration Spells

     

    So not optimal because of 4 wasted slots, but other grimoires I've inspected so far seem to have more spells I cannot use.

    The whole thing is a bit confusing if you ask me. :mellow:

     

    Edit: Found a pretty good one for Illusionist Wizards around lvl 15. (tough quest)

     

    Arkemyr's Illuminating Discoveries

     

     

    qToUDks.png

     

     

  9. new computer might not help - i have a high end pc with gtx 1080 and my game crashes about every 5 minutes regardless of what i do so....

     

    Have you tried playing it on super low settings? everything unchecked, even vsync, and framerate limited to 30 fps? Worked for me. Then try to activade some of the options one by one.

    My problem was gpu overheating. I am also using msi afterburner to increase the gpu fan speed.

     

    I am not an expert but something seems wrong with the unity engine.

  10. This is currently happening to me aswell!
    Now I am trying to figure out how to get out of this mess. Problem is, a quest will get canceled when you fight your way through the fort and then the try to get past the gangster gatekeeper once you reach the undercroft from the opposite site.
    He will start his normal dialogue, but immediately becomes hostile before the dialogue starts and will then attack your group afterwards, even when you agree to go away.

    I tried to confuse the thugs via spell in order to sneak past them but it didn't work.

    Now I try to find another way out of the gullet or I think I have to live with the decreased rep from killing these people.

    Btw, I managed to sneak past everyone in the hidden fort/vault.

  11. Sounds like an gpu overheating problem. Try limiting your framerate to 30 and disable vsync. Also lower most of the gfx settings. Most importanty shadow quality.

     

    I use "TechPowerUp GPU-Z" to monitor my gpu temerature. You can set it to protocoll all the sensor info to a txt file. There you can see what happened before the crash occured. The txt file is saved every 2 seconds or so. My temp was around 65°C but the fan wasn't even at 50%.

     

    You can also use your graphics card software to even lower the performance impact a little further. I made a custom game profile and disabled some features that are enabled by default, just to make sure to have the lowest performance cost to begin testing.

     

    After a  while a was able to bring back most of the settings.

     

    Atm I play poe deadfire with no ambient occlusion, no high quiality water, shadows, no vsync and framerate limit to 30.

     

    I also opened my pc case to make sure there is a better airflow. Remember, it is almost summer...

     

    You can also check your gpu fan for dust, clean it if necessary.

     

    Manually increasing the gpu fan speed might also help (can be risky). But I recommend using the protocol test first, so you know how fast it turns at what temerature. Again, my gpu fan seemed a bit lazy, setting it to 50% helped a lot to keep the temperature below 60°C.
     

    Edit: I am testing msi afterburner atm, this way you can adjust the whole fan curve so it overides the default auto settings.

    Here is a quick tutorial how to use it:

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