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Noax

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  1. As far as i know i didn't say i wanted to do graphics programming, i am interested in game programming but afaik graphics is a part of that too. I found a school in the country i live in that teaches game programming and what appealed to me the most was game engine programming. (that school only allows 120 students though :/ 60 programmers / 60 graphic artists, i'm still waiting to hear if i'm allowed to join or not) I want to learn myself everything about game programming (also graphics programming) so my knowledge of it all is far weither then just a specific part PS. thanks for the reply, will check the link out when i get home again
  2. Hi, i applied to a school that is teaching about game programming but as i do have programming experience but none about gameprogramming yet i started to learn myself about game programming. I'm wondering if there are any sites / books that you guys can suggest for me to learn from. (C++ pref) If you know of a book can you please put it like this: Title: <title> ISBN: <isbn number> Discription: <Small description> Own opinion: <your opinion about what you learned from it> I've been looking for books myself but couldn't really find any that was good enough for me to start with (except for one). If you know a site just post the url and i'll take a look there myself I already know about Nehe gamedev but tbh that one is a bit hard to start with if you never done any 3d / game programming before, at least thats what i thought when i first visited there. My programming experience: Pascal , Delphi C++, Java , (little bit c#) vb Tried to learn assembler but that was a bit to hard I'm working through a book atm thats teaching me openGL (i wish to learn both openGL & directX and thought id start with openGL) Title: OpenGL Superbible Third edition ISBN: 0-672-32601-9 Discription: this book teaches things as drawing in space; points, lines, and polygons; moving around in space; color, lighting, and materials; Raster graphics in OpenGL; texture mapping; 3D modeling and object composition; fog and blending visual effects; curves and surfaces; the OpenGL shading language; and more.;Learn how to: create three-dimensional objects on your PC; move your objects or yourself around in a virtual world; use techniques for fast real-time rendering on Windows, Mac OS X, and Linux; make use of OpenGL hardware acceleration; create interactive three-dimensional scenes. Own opinion: I really like this book it teaches most of the basic things. 3d maths are not explained in this book which is a bit of a problem as they suggest you use their functions they got in an include file while id rather known how to make those myself. Thanks in advance, Noax big fan of nwn1 & 2 :D
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