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XANi

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Posts posted by XANi

  1. With Barbarian it's also hard to decide. It seems a single class barb is a great thing.

    You can go utility with him without losing much on damage

     

    I've gone barb/cipher on story companion. Ability to mindcontrol one enemy, steal armor from another and then just smack them to death is great. Basically what you lost on damage you gain in buffs/debuffs

  2. Again: subjective. You shouldn't judge how people like their game. There are obvious advantages of more per-rest spells over fewer per-encounter spells and of course there are disadvantages. But different people like to care about different things. Dismissing them as idiots (or suggesting so) just because they don't agree with you and putting your subjective opinion on that matter above all others while laughing at their alleged stupidness or blindness that prevents them to see the light will only get you so far.

     

    Well if you ignore the fact that rests are pretty much free and without much risk...

     

    Per rest doesn't make much sense because there is also no disadvantages to just constantly resting to regen the powerful spells/items, except boring micromanagement.

     

    If there was some kind of limit to it, say "you can bring enough food to camp only 5 times per dungeon", I'd agree, it might make some things more interesting and strategical

     

    With current implementation of it, there is no "discussion"; "per rest" is just badly designed.

     

    I'd almost prefer they scrapped it completely and used some other thing to "recharge" those abilities;  like "recharges after party killed 10 mobs" or "recharges every 500 hp healed during combat

    • Like 1
  3. Personally, I find more to be better. As long as they're useful in some way. And I mean useful to someone, I know a lot of people have a much different playstyle than myself. Personally, I never really used buffs. Everything I used was just straight damage stuff. But I'm sure there's people who use nothing but buffs.

     

    You might want to look into some. There is one on wizard spell list that gives +5 to might and intellect and that is HUGE buff to damage and AoE for you. You can make it auto cast at start of fight pretty easily.

     

    @OP

     

    In POE1 a wizard could literally nuke and entire battle field. Fun the first few time you do it yes, also quite satisfying.

     

    Fun the tenth or twentieth time you so it, not so much.

     

    You get the point?

     

    That's bad point. POE1 still have limit on the number of spells that you could cast. Only real difference is that you don't always  have "spell for the job" on you, but spellbooks kinda negate that anyway.

     

    I presume the limitations are to do with multiclassing.

     

    If Druids and Priests just learnt all their spells upon gaining a new power level and Wizards could just learn spells by copying them from grimoires then at level up any Wizard, Druid or Priest multiclass would be able to dedicate all their ability points to their other class' abilities. 

     

    It also helps with learning what the spells do. By having to select known spells at level up it forces you to read and understand the options, while in PoE1 I frequently found myself frantically searching through all the Priest spells to see if I could find a spell that would help. Combat is not the time to learn what your class can do.

     

    That doesn't fix it, really, as you still kinda need to test spell in combat to know whether it fits you. If all you wanted is for player to learn spells gradually, then just change it so they get to choose a new spell per level

     

    Multiclassing is concern, yes, but then instead of spells you could just have something else to spend your skill points on. In case of wizard it could be extra memory slots so you could choose to be more versatile in combat vs putting more points into other class.

  4. If your steam preload doesn't start decoding now, restart steam

     

    GoG is such a joke. Never again. They completely lost me with this release. No preload, crappy refund policy, terrible launch (server problem). Do one GoG.

    I don't really get why people gush over them. They still need some work to compete with steam tech wise, and the "but it is DRM-free" argument is bull**** as you can have DRM-free games on steam, just need a developer that actually wants it.

  5.  

    O plz STFU.

     

    I have a triple frozen crown under my belt, and during battles I've never had to worry about health. Only after the battles or before an important battle, should I rest? Should I go to town? But never during a fight. 

     

    So yes, they are removing an aspect of the game, but removing and saying it's easier it's like saying you want "emcumbrance" in PoE because every other RPG has it.

     

    Nice to see someone is l33t I guess, I lost count of how many times my main rogue died. They are fragile those rogues, can't take a hit at all even with plate mail on. 

     

    ... your rogue wears plate ?  Or is that some kind of bad joke ?

  6. I loved the gambit system in FF12. Unfortunately, when it comes to CRPG's, I love to micro manage every single character during battle, so not sure how much I'll use the AI truthfully.

     

    I wonder if this reviewer actually finished the game through to completion. When they say I could spend 100 hours in the game, I hope they meant that and it wasn't a rough estimate.

     

    I do too but if system to program is complex enough then *basically* it is same as you'd micromanage it but without extra clicking. And tweaking it to do what you want is minigame in itself.

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