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Atomic Dragons of Mars

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  1. I have a couple more typos and confusing bits that I found in the abilities: Druid Nature's Terror (PL5 active): Changed to foe only, but this is not reflected in the description. (The summary is correct.) Sunlance (PL6 active): Interrupt on Hit added, but this is not reflected in the description or summary. Nature's Bounty (PL7 active): The description is oddly worded because it says allies feel like doing something, rather than describing the action of the spell. To keep the color of the original and add clarity, it could be changed to something like "Grants allies the benefits of a wondrous nectar that gives combat bonuses and healing." Priest Spiritual Weapon (PL2 actives): Summaries and descriptions do not reflect the added Accuracy. Salvation of Time (PL6 active): "Ellapsed" is correctly spelled "elapsed". Hand of Berath (PL9 active): Description and summary do not reflect the change to make it auto-hit. Blessings of Wael (PL9 active): "Loose" should be "lose" in the description. Ranger Sharpshooter (subclass ability): The summary notes the +20% range with ranged weapons but the Bonus section of the description does not. Brutal Takedown (PL4 active upgrade): The summary reflects the Interrupts on Graze change, but the description does not. Vengeful Grief (PL8 passive): The description does not reflect the change to infinite duration. The "are" in the first sentence should be an "is". Heartseeker (PL9 active): The infinite duration of Enfeeble is not noted anywhere. Rogue Finishing Blow and upgrades (PL3 active): The summary is confusing. The line "+50% Damage regardless of target's Health" should come before the line "+1.5% Damage for each percent of target's missing Health" and noted that they stack together, or they could be simplified to something like "+50% Damage and +1.5% additional Damage for each percent of target's missing Health". Wall of Flashing Steel (PL9 passive): In the second sentence, "give" should be "gives".
  2. Well, here's what I have so far. I focused too hard and went too deep, and that's a dumb idea. It's pretty clear no one edited the chanter's abilities for capitalization, and there are a ton of style inconsistencies. I saw some spelling errors in your text and thought you might need more help, but now I think you did almost as well as the original writers, frankly. I think your biggest error was capitalizing class names, which was not done elsewhere in the game. I will not go over all the stylistic or capitalization inconsistencies. That just seems ticky-tacky because Obsidian didn't watch that well themselves. I don't blame them; I bet editing this amount of text from so many stylistically different writers already drove their editors mad. I'll just point out the more noticeable gaffs. Issues of greater importance are marked with an asterisk. General: Extra Pocket (PL5 passive): The "p" of "pocket" in the title is not capitalized. "Tab" is an unusual, anachronistic word choice here. Fast Empower (PL7 passive): The final clause "gain +15% action speed until end of combat" is independent and should be its own sentence or linked to the previous clauses with a "then gain..." or "then the character gains...". Great Soul (PL8 passive): "Resource" is spelled with only one "s". The phrase "Also resources per class:..." could be clarified by adding a verb, such as "Also gain resources per class:..." or "Gain bonus resources depending on class:...". Also, class names are capitalized here when they are not elsewhere. Barbarian Berserker (PL0 subclass descriptor): In the Bonus section, "carnage" should be capitalized. Note that the word "carnage" does not need to be capitalized in the upper description text because it is not necessarily referring to the literal game term. Frenzy (PL1 active): In the Berserker's subclass bonus description "carnage" and "confused" should be capitalized. *Flesh Communion (PL0 subclass descriptor): A comma is needed between "corpse" and "healing". This is also a very confusing skill to read. What does costing -1 Rage mean? When it says "+3 of each Barbarian resource" is gained, what does that mean? Just Rage (the barbarian resource) or all resources this barbarian character has access to? Does that mean they gain +4 Rage? Also, class names are not usually capitalized in ability text, so this is not stylistically consistent. *Mage Slayer (PL0 subclass descriptor): It'd be cool if "Spell Disruption" had a tooltip or was described specifically. Brute Force (PL5 passive): "Fortitude" is correctly capitalized in the summary but not in the description paragraph. Vengeful Defeat (PL8 passive): The parenthetical sentence needs a period. Chanter Bellower subclass description: "Collections" should be "collection" (singular) and the final sentence's "the" should be "their". Shatter Their Shackles, Cast off Their Chains! (PL2 active): The summary says it makes characters immune to Dexterity afflictions, while the description text says it removes them. Does it do one of those things or both? ...Its Crash Could Not Be Denied (PL4 active upgrade): Description says it gains an Accuracy bonus, but how much is not stated in either the summary or description. Together They Slew Forth a River of Red (PL5 active upgrade): Does not specify how much bonus damage the charmed enemies get. *...Each Kill Fed His Fury (PL6 active upgrade): The summary says it grants the Fit Inspiration, but the base ability does not and the upgrade description does not mention this either. The Foul Thing Gave One Final Gasp (PL8 active upgrade): The upgrade description should have parentheses. "Gaz" should be "gas" and "sickens" should be capitalized and blue. Cypher Echoing Shield (PL5 active): The summary says "Foe AOE: Immunity to Concentration attacks." I know that's in the base game, I'd just like to know what the hell it means. This is just the dumbest wording, gahhhhhhhh. Ancestor's Memory (PL7 active): "Allies'" should be "ally's". Defensive Mindweb (PL8 active): The description ends with two periods. Biting Whip (PL2 passive upgrade): This is a little hard to parse. I think the summary might mean "+20 Damage with weapons, +20% of weapon Damage dealt as Raw", though it's not clear if the second 20% is the base or total damage. Also, "raw" should be capitalized in the final sentence and that sentence does not need a comma. Psychic Backlash (PL3 passive): The summary says one use per encounter but the description makes it seem like it is activated every time the cypher's Will is targeted. Keen Mind (PL5 passive): The summary says +1.5 focus. That's tiny! I have no idea what this means. Brutal Backlash (PL5 passive): Needs a comma between "traumatic" and "inflicting". Protective Soul (PL9 passive): "Self when critically hit (when critically hit):" is redundant. The second comma in the description is redundant. Whew. Is this valuable at all? Going over the chanter ability names broke my head a little.
  3. I've just started playing with this mod after finding it on the Nexus - it looks like some awesome, sensible changes! It's very cool that you have been keeping it up and continue to update it. I've noticed some spelling issues in the abilities, though. Would you like a native English speaker to help with that? I have done a small amount of editing for articles published on Medium and have written a protocol manual for work before, all with the goals of simplicity and clarity. The language mostly looks perfect and so far I have only seen spelling and capitalization mistakes, but I've only just picked up Xoti.
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