
deogo
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Everything posted by deogo
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[1.2.2] Searching gravesites strips you of buffs
deogo replied to deogo's question in Patch Beta Bugs and Support
just once you settle on lost ukaizo island, prepared for the final battle, you got stripped of all your buffs... sure thing, what else did i expect. Do you guys ever played your game? -
[2.0.0] Crash when leaving Motare o Kozi area
deogo posted a question in Patch Beta Bugs and Support
save and log https://www.dropbox.com/s/xetv4v5rqg5lsni/quicksave_Cr.savegame?dl=0 https://www.dropbox.com/s/bx4tunkmry8rldd/2018-08-02_095404.zip?dl=0 -
[2.0.0] Can't control Tekehu's Watery Double
deogo replied to deogo's question in Patch Beta Bugs and Support
https://www.dropbox.com/s/bis902qqc266h2w/quicksave33.savegame?dl=0 -
[2.0.0] Crew member smoke around when boarding
deogo replied to deogo's question in Patch Beta Bugs and Support
here https://www.dropbox.com/s/bis902qqc266h2w/quicksave33.savegame?dl=0 -
[2.0.0] Crew member smoke around when boarding
deogo posted a question in Patch Beta Bugs and Support
it's often crew memebers just stand/smoking/do nothing while boarding goes on https://ibb.co/juNbdo -
[2.0.0] Attacks/Casts continue on dead target
deogo posted a question in Patch Beta Bugs and Support
Wnen target enemy dies - all in-progress weapon attacks or spell casts do no break, which cause precious spells loose or time (in case of weapon) I think it's a quite expected to have all active casts/attack to be cancelled when target dies/or become untargettable -
Tekehu's Watery Double - the description says it has some spells but you cannot control it, it doesn't cast anything on his own and do very little damage with hist fists literally - useless
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It would be nice to retrain skills/abilities separately
deogo posted a question in Patch Beta Bugs and Support
It would be nice to retrain skills/abilities separately or have a choice if you want to retrain skills (alchemy,bluff,etc) or not I never realy wanted to retrain skills anytime in the game but was forced to, and you have to remember which point was where, or even write it down. The higher level you got the more annoying whole procedure becomes. You can't even distribute them all at aonce as in PoE1 but have to do it every level up. It's a pain really.- 1 reply
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[2.0] Ironclad Construct stuck at casting spell
deogo posted a question in Patch Beta Bugs and Support
Ironclad Construct often stuck at casting some fire spell, see screenshot and save https://ibb.co/kEi2W8 https://ibb.co/j3fcyo https://www.dropbox.com/s/ecp7vnplzsud56k/quicksave4.savegame?dl=0 -
[1.2.2] Searching gravesites strips you of buffs
deogo replied to deogo's question in Patch Beta Bugs and Support
it probably wasn't burial site, but some event one thing i found - if you ask Marihi (at Perihi's Overlook) to make a weapon for you - you got stripped of any buffs, that sucks.. -
[2.0] Chanter won't chant after being revivied in battle
deogo posted a question in Patch Beta Bugs and Support
My main hero is chanter, he was killed in battle and revived with priest's "Revive the Fallen" after that he won't chant and doesn't get resource (tried to enable other chant - no change) https://www.dropbox.com/s/kqyd40jh13226mg/quicksave3.savegame?dl=0 -
thats probably it log save dxdiag
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in the lair of Scyo-something dragon under watershapers temple game writes some crazy amount of errors into log in 10 minutes of talking with dragon i got 2 GB of logs, you can get it right below zipped to 10mb enjoy, i hope you know how to view that big files save log
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[1.2.2] Opening ability in behavior editor cause artifacts
deogo replied to deogo's question in Patch Beta Bugs and Support
it means either this issue never reported or carefully ignored -
[1.2.2] Huge FPS drop while in stealth mod
deogo replied to deogo's question in Patch Beta Bugs and Support
DxDiag log save log has lots of errors, though im not sure when it happend - while in stealth or at game exit, you lack timestamps there... recently in game i've spent a lot of time on bardatto vault stealthed can't reproduce hasongo lags because i passed that already and have no saves, may be i'll encounter same later -
[1.2.2] Opening ability in behavior editor cause artifacts
deogo replied to deogo's question in Patch Beta Bugs and Support
ok, here is a save https://www.dropbox.com/s/tfiifrov7u0sbiu/Deo%20%28a477b28e-556c-4dd5-98cd-66cb3542c1c6%29%20quicksave.savegame?dl=0 -
[1.2.2] Items search is partially useless
deogo replied to deogo's question in Patch Beta Bugs and Support
besides name it searches through keywords, but for some reason it finds 'potions' but not 'drugs' -
[1.2.2] Opening ability in behavior editor cause artifacts
deogo replied to deogo's question in Patch Beta Bugs and Support
the save weight 3.3 mb, could you increase my limits for upload? Or point me where i should upload it -
Summon Storm Blight bug
deogo replied to LiquidLearner's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
try to kill it with your party -
[1.2.2] Opening ability in behavior editor cause artifacts
deogo posted a question in Patch Beta Bugs and Support
right clicking ability in editor cause this check the screenshot https://ibb.co/ccwaPJ -
[1.2.2] Searching gravesites strips you of buffs
deogo posted a question in Patch Beta Bugs and Support
Searching gravesites (or equal objects on world map) strips you of buffs. I've got rest bonus, prostitute bonus, even bathed in lumunois adra, spend a lot of money. Then left city and searched some burial hill - and all buffs were removed. Why the hell? It says they should stay until rest, means until rest, not until some random unpredictable event or anything. -
Because it does only search by item name, which is you rarely know. For example i want to find potion/scroll which change specific attribute/stat - no way to do this? They all have smart names which have nothing in common with what they provide, should i really remember them all? I want to find all war bows - no way to do this? because there may be unique ones with unique names Search must check item's description and other stats it have
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Merchants bug when defending Sakuya?
deogo replied to juanval's question in Patch Beta Bugs and Support
i had same bug in arkemyr's manor, after i cleaned middle floor of enemies, then upper, then got back to middle - all imps reappeared, but i thought it some kind of "great design" issue -
Crafting UI has one biggest flaw - it don't show details for selected items, requiring you to click on item icon with RMB to see what exactly this potion gives why don't you show all details (not only description) at one click? there is plenty of empty space and make it possible to create item by double clicking on it
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While in AI behavior UI every buttone press cause some short (1-2 sec) but annoyiing lag, the more time you spend in that UI the more lag becomes, memory consumption also increases, and overall FPS drops. Even the other UIs start lagging (inventory). Only the game restart helps. There is definetly some mem leak