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lostwormonitswayhome

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Everything posted by lostwormonitswayhome

  1. I personally don't like the change to strength from might and moving spell damage to be a function of resolve for three reasons. 1) I think people have a good point regarding limiting the effectiveness for potential multiclass combos as well as certain classes. 2) it creates dump stats. Dump stats are bad. It should be possible to design the attributes in such a way that while they are not equal to all classes, they are at least appealing to all classes. This does not mean that all attribute builds need to be equivalent in terms of function. They may be able to accomplish different things and thus perform differently though (somewhat) equally. 3) Might reflected the Pillars setting. If I remember correctly it was intended to represent the might of the soul, which jives with the setting. I understand the desire to find an allure for resolve, but I think that if a stat is generally considered a dump stat, perhaps it should not exist. Why does PoE need specifically six attributes? My most ideal situation (probably too late in the development cycle) would be to redistribute the functions of attributes into the number of attributes NECESSARY to make all attributes appealing. I haven't put much thought into it, but Pillars could probably achieve this with 4 or 5 attributes. Further, I think it would make sense to rename the new list of attributes to give names that can apply to a person's very being rather than a physical or mental characteristic in order for the attributes to describe the soul of the character. For example, dexterity could be renamed to swiftness or celerity, (doesn't roll off the tongue but this is off the top of my head), as either could be envisioned to be applied to mental or physical actions.
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