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About FrcdXpsr

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  1. Not really feeling this as well, for pretty much the same reasons the OP described plus the glaring issue of the fixed number of wounds for all characters and builds. This may have been suitable for Tyranny but adopting it for Deadfire feels all kinds of wrong, especially when Pillars 1 already had - imo - perfected a rather unique system which also takes into account a character's endurance. It may be just one cog in the machine but I really think it's something that makes Pillars Pillars and stand out as a cRPG that does things different than others. This should be capitalized on and not wasted.
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