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Lokys

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  1. How I understood it, we're importing the decisions our characters made and not the character itself, so you'll be able to change your stat allocation.
  2. The new split of damage from Might to Strength and Resolve doesn't make a lot of sense to me. Why not add Spell damage to Intelligence, since it is such a staple spellcaster stat in most roleplaying games, and move Duration or Area Increase from Int to Resolve. This could be explained that your character's strong presence/willpower amplifies the effectiveness/duration of effects or extends to a larger area. I think these stat changes would be more roleplay friendly and would still make all stats desirable and useful.

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