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Smelyansky

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Posts posted by Smelyansky

  1. Hey all, I was wondering, can I use Beckoner for potd solo? I'm using Troubador, it's good, but it takes a while for my summons to kill things, as Beckoner, I imagine my late game will be much better, and encounters much shorter. Is Beckoner any good now? And, if so, can it be used for POTD solo? My build is full damage sponge, Pali + Chanter that relies on my summons for kills by the way.

  2. Hey all. I'm playing a Beckoner/Shieldbearer Pali right now and it's pretty fun but a slow playsyle. I was wondering, for end game which would be more powerful if I am to multiclass with a pali, Beckoner or Troubadour? Troubadour looks really good on paper. Wondering what's actually better. My goal is to be very tanky and solo potd with this. Thank you.

  3.  

    Fighter/Paladin is bonkers. Stacking +20 defense to all afflictions, +21 all saves, and +20 defenses with vigorous defense is nuts. Tons of self heal and you have so much defense that you can easily get away with using a 2hander with cleave (as of right now you can get the axe without actually fighting the grub).

     

    Might, dex, int + moon godlike is the way to go i think, devoted with whatever weapon, goldpact is super strong with repeated armor buffs as you don't take many hits, and kind wayfarer is strong with the heal. The brigandine that gives attack speed with every engage + defender stance is really strong for survivability and damage. 

     

    I agree with that. Fighter/Kind Wayfarer would be ez mode to solo. Early levels Paladin heals + Constant Recovery will easly keep you up in early game hard solo fights. Later when you get Vigorous Defense and Unbending + gear it would be walking tank. And Two Weapons with Cleave stance would also be nice. Though I would not take Devoted as there is too many good weapons to restrict yourself to one imo. I would probaly get pure Fighter here or Unbroken to combo with Kind Wayfarer.

     

    Though it can be also quite boring to play as :D. I don't like solo with pure melee builds in isometric RPGs- they are very (for me) boring to play as :D

     

    So what do you feel is better late game, Beckoner or Troubadour?

  4. @Voltron I went with Beckoner/Shieldbearer. I don't know if this is a downgrade but I'm really liking it so far. I dumped Per and went full defences/might. This allows me to be tanky enough to channel my summons. I hope it won't be a downgrade late game compared to troubadour but all these summons make me into a killing machine while being extreamly tanky even in the early game. Soloing and did not have to sneak past any fights so far

  5.  

     

    So far I am soloing PotD (not triple crown yet) and Herald (Kind Wayfarer/Chanter [skald or Troubadour imo]) is great for solo. You defenses and self heal is sky high and you still have a lot of great damage tools, AOE CC, AOE damage and passive buffs/debuffs.

    Ah what were your starting stats? Also, is int mandatory on Troubadour consideirng you have no lingers?

     

     

    You have no lingers only if you activate his modal and INT still affect your Chanter debuffs/buffs and Paladin buffs so I think it's still important.

     

    Starting stats were Might 18, Con 6, Dex 16, Per 10, Int 18, Res 8. Though Higher Per would help at the beginning before you start to get +ACC to every item you touch later. I dumped CON since I also went moon godlike to stack all healing possible so you can get away with lower HP.

     

    Though of course I am not saying those are perfect stats, but works so far.

     

    Ah, is that high dex needed?

  6. So far I am soloing PotD (not triple crown yet) and Herald (Kind Wayfarer/Chanter [skald or Troubadour imo]) is great for solo. You defenses and self heal is sky high and you still have a lot of great damage tools, AOE CC, AOE damage and passive buffs/debuffs.

    Ah what were your starting stats? Also, is int mandatory on Troubadour consideirng you have no lingers?

  7. Depends on what kind of monk you want to make bro.  Gotta be more specific  :)

    Well, Im new to POE2. I'm guessing a pure monk with no sub class, unless theres another sub class that is much better than the base monk. I want to follow my old build from poe 1 where I dumped resolve and just went full might/con/dex

  8. Hey, I've done a bit of testing with a moon godlike. Looks like they were nerfed hard. It seems like their passive Silver Tide does not increase the healing as you level up like it did in POE1. It used to be 10 + 3/level. I am level 3 now and it is still 10 hp. Was this intended? If so, I do not think I will go Moon Godlike. What is a good race for Monk?

  9. There's no earlier save game to come back to? I'd advise against it. It's a nice bonus, but it's not game breaking. Keep playing, you'll need to figure things out anyway if you intend to try the ultimate achievement later on. Restarting the whole game does not appear useful to me because of a single minor ability.

    No, I'm already doing this solo run toward ultimate haha. But yeah I'll keep playing then

  10. That's not cheesing, that's trial and error. As for the city, just go area after area. All quests that are doable by sneaking around in the sewers are a good choice, quests that you get from taverns (purnisc, ambushes in the docks), verzano, other minor quests in the docks. The first jobs from various factions. You might even have enough stealth to do two out of three main plot quests: sanitarium and tower inside the zombie area (you didn't think you were going to fight your way through those, did you?).

    Thanks a lot. I'll start doing that then. I'm actually surprised I got this far in potd solo with this. I haven't played in 2 years and when I did play 2 years ago I played a 6 man party on normal so you can see how I'm struggling haha

  11. "Cheesing" is something with a broad definition, everyone has his own meaning what is "cheesy" and what is acceptable. Pulling out enemies one by one and similar tactics are necessary until your build comes into power. I am not entirely sure when that happens for the retaliation monk but I imagine you need to have all of the core abilities and items on hand, be able to forge those Flame Shield potions on a regular basis and so on. That's somewhere around level 7-9. Don't worry though, there's plenty of easy XP to grab from the city quests. Monk's retaliation scales with levels. The same goes for the endurance pool. So you have no choice but to wait until it gets stronger. You also need those abilities and items to boost your DR, stats, etc.

     

    Until that happens you need to give up the idea of handling all encounters up-front and head on as if you were doing it with full party. There's a certain much slower pace that you have to adapt. I presume you've already played through the game at least once with the party, so you unless you want to experiment yourself with the solo play I'd suggest you check out some of those videos I've recommended in order to get the feel for what is solo play all about.

     

    On the fifth level what you need to do is go to the city and do as many simple quests as possible. It gives huge amount of XP when you're running solo. The spider cave is something that one would generally try to tackle around level 6-7 with the party.

    Thanks a lot. What I meant cheesing was i would die and then just reload. This happens quite often. But thank you for the advice. What quest order should I do the city quests?

  12.  

    Really struggling. Im level 5. I mananged to solo Raedric after reloading but did it. I engage in fights and run in corners but i usually dont have enough hp to finish off a large crowd. Should I just avoid conflict until after a certain level? How should I fight in act 2? Thanks a lot.

    Yes, you generally avoid lots of stuff early on. Minor quest fights in the city shouldn't be problematic, use DoT effects like combusting wounds (randomised rings, see above about the random loot table) and touch of rot (gloves that could be bought from Cartugo, trader on the street in the middle of the docks area), figurines, etc.

     

    Killing Raedric at level 5 solo isn't something that is done generally. Early XP should be gathered by running around everywhere, exploring areas, opening locks, doing easy quests, etc.

     

    Thank you for the reply. I currently can't fight much without cheesing and reloading. Its making me ashamed of myself. What level can I actually tackle real fights head on? Like right now I'm level 5 and I want to clear out the spider cave with the ogre in it. What level and item do I need to be useful?

  13. It is fairly customary in any solo endeavour to invest skill points early on into stealth during the first act. Five points should be enough to stealth around everything in the first act and the same amount in mechanics enough to discover and open everything that is hidden or locked.

     

    Seeing as it is also customary to avoid any major combat encounter during act 1 because no char can confidently handle them at this stage (maybe except the wizard or paladin/chanter) there isn't any particular reason to use consumables at that point. The most robust way to kill mobs is to split-pull them (a necessity of solo play that makes it so depressing, in my opinion). You can always use food, however, since it's cheap, easily replenished and gives a nice boost.

     

    There is only one fight that is strictly necessary in the first act: Maerwald. It is usually overcome by drinking a potion of bullwark defense (the one that gives huge temporary DR against elemental attacks) and cleverly avoiding Maerwald's certain damaging spells. There are also techniques in that fight that you can employ such as pulling everybody into the door so that you can limit exposure to enemies' hits while also setting up a coverage for your cone-like Torment's Reach attacks. You can also lure them out into the room adjacent to the one where Maerwald resides. You'll have enough space there them to kite your enemies around. You can even lure them towards the other adjacent room, the one with the beetles. The latter consider everyone else, including Maerwald, hostile and help you out (just make sure you're out of sight so that they do not gang up on you afterwards).

     

    There's another problematic fight against spirits in the Caed Nua's throne room but, incidentally, retaliation monk is one of those classes that can handle it despite being perma-stunned by the phantom spirits. Dr. <3 gave a very detailed tutorial on how to achieve that at level four, I think, in this very thread. You can still easily avoid this fight by having stealth of 5 and sneaking along the northern wall towards the corridor that leads further into the dungeon. You will find some videos that demonstrate this tactic on youtube.

     

    Overall, this the kind of stuff you have to get used to: kiting, split-pulling, positioning your char in the doorway or adjacent to the wall (in order to limit exposure and prevent your character from being surrounded), using consumables. The most common consumables are food (aim for those that give non-overlapping +2 bonuses to primary stats), summoning figurines, certain specific potions (llengrath defense, combat buffs, elemental protection in certain fights, deleterious alacrity of motion - you'll have to get used to starting any serious fight with the gulp of this one to speed up everything else) and scrolls (such as of valor and of defense for combat buffs, moonwell for healing, prayers against fear/treachery/etc when necessary and so on).

     

    It is also a common technique to use a table of random loot distribution depending on the in-game day number in order to gain certain useful things from specific containers inside the Raedric's Keep and the other early areas: ring of searing flames (grants usages of Combusting Wounds per rest), boots of stealth, boots of accuarcy, gloves of mechanics, etc.

     

    Having said all that and coming back to your original question about Raedric's keep: invest enough points to get your stealth and mechanics to have both around 5. This is quite easily achievable, especially if you take a background that gives starting bonuses to one or both of those skill points during character creation. Don't worry about wasting skill points, you can always retrain, it's fast and cheap (you're not playing wizard so you don't have to relearn spells each time after retraining, spending extra money and dragging around tons of spell books). You can enter either through the dungeon or through the wall. The dungeon isn't terribly difficult: just pull the enemies to the closest doorway and hit them with Torment's Reach from there, those ghouls and revenants go down very easy.

     

    Then, you can free the acolyte from his prison cell and report to the elder priest upstairs who'll give you the key that opens a shortcut route directly to the throne room. You can navigate the upper floor either by timing the movement of certain guards who engage you into questioning or simply trick them (there are certain dialogue checks that you should be able to pass, theoretically). When you get to Raedric himself, agree to side with him and the whole castle will become friendly to you. Loot away. You can always come back later and defeat everyone when you're stronger.

     

    Overall, if you're not very familiar with the solo tactics for this game, don't worry, there's a certain limited amount of solutions that work and solo play is, basically, training yourself to apply them in a specific order. The exception to that, I'd say, is the wizard because he has lots of stuff to make solo play fun right from the first level. There's a very extensive 10-hour video on youtube by Woodjee that features a full-length, uninterrupted ultimate run from start to end with the rogue class from start to finish. Since rogue isn't a class with lots of AoE capability to deal with large mobs of monsters, there's lots of trickery and clever usage of resource and surroundings. You learn a lot about such techniques from that video.

    Thank you so much for the reply. I will follow all your advice. I went Drifter background instead of slave. Would that be a huge detrement later on for this build?

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