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Sidmus

Initiates
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Everything posted by Sidmus

  1. I settled on Hard difficulty for my first play through, and that feels kind of right for me - I could get through most of the trash fights on cruise-control, but had to pay more attention to the bosses. Mind you, I am pretty familiar with this kind of game (played all the Black Isle games)
  2. Thanks both. The numbers were particularly interesting. I kind of want to keep using pistols for RP reasons (my cipher's a fan of gadgets and machines) and they're obviously pretty stylish, even if suboptimal compared to bows. I'm also using medium armor at the moment largely because I'm a fan of the way it looks - will probably switch to something lighter when something good comes along since I rarely get hit anyway... Currently using an exceptional Forgiveness, though I was a bit disappointed to find out the speed bonus doesn't apply to reload (is this a bug? Otherwise it feels like firearms get little benefit from this enchant) Will probably go WF, though I guess I'll need to specialise in melee/ranged at some point...
  3. So I'm just finishing up Act II and about to head to the White March. My main character cipher has just hit level 10 and I'm debating what talent to pick. So far I have Biting Whip, Draining Whip, Greater Focus and Sneak Attack. My usual strategy for battles is to cast a power, fire off a pistol, cast another power then dive into melee with some sabres (or reload the pistol if it's looking a bit hairy). I'm torn between: Arms Bearer - to carry an extra pistol Gunner - faster reloading is nice Weapon Focus Ruffian - more accuracy is also nice Is Arms Bearer and switching worth it without Quick Switch? How much time am I saving versus taking Gunner and reloading? Why'd they have to make this game so complicated?!
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