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Juodas Varnas

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Posts posted by Juodas Varnas

  1. I'd personally wouldn't call the animations "rubbish"

    Because they're not - they're basic.

     

    I mean, sure, they're not exactly REALISTIC or HISTORICALLY AUTHENTIC FIGHTING STYLES, but i mean, i don't think they're meant to be. I think that they're meant to be easily visible and obvious from the distant isometric camera perspective.

    If the game was a third person hack-n-slash, i'd probably want something different, but for an isometric cRPG, i believe they're perfectly suitable.

    • Like 3
  2.  

    This. That's why I never understand favored behaviours for him: Benevolent and Honest. Maybe Honest is right (in Eothasian Prayer there is a fragment when he would burn you if you work in hidden or shady ways). But Benevolent? I think Passionate suits him better. Even in POE1 if you play as priest of Eothas your specific dialogues often have Passionate tag. Benevolent always sounds more Hylean to me. 

     

     

    Hey, we haven't actually met the guy, yet.

     

    And although Hylea's priests definitely would have benevolent as a disposition, do you remember how she talked to Pallegina in the first game? That was (unintentionally, I think) really cruel. Gods have very different perspectives from mortals.

     

     

    And some Eothas' domains changed in deity description in character creation   :blink:

     

    Already, from the beta, it looks like we're going to see new sides to all the gods.

     

    Well, if you ever betrayed Hylea (promised her to do her way with the souls at the end and do something else) you'd see that she's not so Benevolent...

    To be honest, i think her "vengeance" if you piss her off, might be one of the most devastating ones, at least if i recall correctly.

    .

    .

    Like any mother, she's all kind and motherly, but if you piss her off.... WATCH OUT FOR THAT FLIP-FLOP FLYING YOUR WAY!

     

     

    Yep, I reckon Gromnir and heaps of other peeps are in for a treat. I love how responsive Obsidian are, and I like the solutions they concoct:

     

    Priests have now passed their theology exams, and are ready to go adventuring with the other classes: https://twitter.com/jesawyer/status/933394936837259264

    Hurrah!

    Now i feel like an arse for complaining so much. I'm really glad the devs are so responsive to suggestions and complaints. 

    • Like 1
  3. Well, being an animator doesen't mean you know anything about HEMA and working on an iso-style game without motion capture and limited budget...

    Maybe we'll see some more love to them before release, though.

    Pommel strike is nice - I don't believe there is a universal "realistic" way to pommel strike someone :p

    Obviously the best way to pommel strike someone is to unscrew the pommel and throw it!

    9vX0enn.jpg

    • Like 6
  4.  

    Yeah, now that Obsidian listened to people and reintroduced class-neutral talents in a fashion, they need to keep listening and do something about the classes who used to have those exclusively or semi-exclusively. New passives that make them further specialized in weapons styles would be fine, but not enough. They need proper passive and active abilities that reflect their roles.

    Agreed. But also, in that general talents pool/tree, there need to be talents drawn from classes other than the martial classes, for example spellcasting equivalent talents. If the wizard can now take a sword & board general talent, the fighter should be able to take a healing/buffing general talent.

     

    Self-buffing is already something they have.

     

    For healing... Well... How about that Field Triage talent we used to have in PoE 1?

  5.  

     

     

    They should really just give back all the Priest spell schools to all the deities... Such restrictions just aren't fun, soooo why not instead of restricting certain spells from certain Priests, we would EMPOWER certain spells? Like Eothas priests would have better healing spells (like maybe all the burst heal spells could leave a lingering Healing over time effect), while Magran priests could have some sort of extra damage buff on their spells, while Skaen could have extra Damage over Time on their damaging spells, et cetera.

     

    I think that'd be much more interesting and wouldn't turn the entire class into complete garbage like the current system.

    The restriction exist to pay for getting sub-class bonuses...and you are asking to remove it to add even more bonuses?

     

    lol

     

    Well, since unlike the Wizard, there is no "NO SUBCLASS" option, so what the hell am i paying for with those bloody restrictions?

     

    There are sub-classes, it's the god selection. The spell category restriction is in exchange of having a free bonus spell (Eothas gets Firebrand and Sundeam for example) at chosen levels and I guess some themed god spells, like the weapon summon (which deal good damage, well the Berath's greatsword does at least).

     

    The Priest class does feel unfinished though. When Josh said he "trimmed" the class of redundancy I wasn't expect it to means he "gutted" the class.

     

    I'd rather get the rest of the Priest spells than some random spells from another class that barely, if at all, fit the Priest class...

  6. I know these forums are dead now that beta is up, but I HAD to post this tweet by Josh 'cause I found it hilarious :D

    https://twitter.com/jesawyer/status/933128440223379456

     

    (Now, are there actually people who watch those anime seriously - expect children?)

    Makes me wish we could use what Concelhaut learned and become a Lich ourselves in PoE 2

     

    What do you mean that's now what i was supposed to get from that video?

  7.  

    They should really just give back all the Priest spell schools to all the deities... Such restrictions just aren't fun, soooo why not instead of restricting certain spells from certain Priests, we would EMPOWER certain spells? Like Eothas priests would have better healing spells (like maybe all the burst heal spells could leave a lingering Healing over time effect), while Magran priests could have some sort of extra damage buff on their spells, while Skaen could have extra Damage over Time on their damaging spells, et cetera.

     

    I think that'd be much more interesting and wouldn't turn the entire class into complete garbage like the current system.

    The restriction exist to pay for getting sub-class bonuses...and you are asking to remove it to add even more bonuses?

     

    lol

     

    Well, since unlike the Wizard, there is no "NO SUBCLASS" option, so what the hell am i paying for with those bloody restrictions?

  8. They should really just give back all the Priest spell schools to all the deities... Such restrictions just aren't fun, soooo why not instead of restricting certain spells from certain Priests, we would EMPOWER certain spells? Like Eothas priests would have better healing spells (like maybe all the burst heal spells could leave a lingering Healing over time effect), while Magran priests could have some sort of extra damage buff on their spells, while Skaen could have extra Damage over Time on their damaging spells, et cetera.

     

    I think that'd be much more interesting and wouldn't turn the entire class into complete garbage like the current system.

    • Like 1
  9. I do find it kinda funny how devs decided to make the classes more "distinct" by removing the universal talents and what not, but then decided to just give Priests random spells from other classes while taking away a huge part of their own kit.  :aiee:

    .

    .

    Should i just start up a new character in PoE 1 to get imported to Deadfire?  :wowey:

    • Like 3
  10.  

     

    I think that loss of protection spells is too much as you cannot cast Watchful Presence or Supress Afflictions. Same with no passive talents. 

    Woah, woah, woah, woah!

     

    ...No Suppress Afflictions? It was like... One of my favorite Priest spells at lower levels!

    Losing that spell is just.... Dumb... I'm beginning to dislike the changes from PoE 1 more and more.  :getlost:

     

    Let me guess.... No Withdraw either?  :unsure:

     

    Yeah, no Withdraw. Is Eothas god of death now?  ;(

     

    God of Disappointment.

    • Like 4
  11. I think that loss of protection spells is too much as you cannot cast Watchful Presence or Supress Afflictions. Same with no passive talents. 

    Woah, woah, woah, woah!

     

    ...No Suppress Afflictions? It was like... One of my favorite Priest spells at lower levels!

    Losing that spell is just.... Dumb... I'm beginning to dislike the changes from PoE 1 more and more.  :getlost:

     

    Let me guess.... No Withdraw either?  :unsure:

    • Like 1
  12.  

    The priest seems pretty important so far on the beta; the default party comes with an eothas priest and he's very useful.

     

    Main issue I'd point to is that for most classes the penetration mechanic really heavily encourages weapon switching, and priests are somewhat locked into their class weapon.

     

    Eothas ?

     

    Whatcha mean Eothas ?

     

    The guy gets Touch of Rot and Spreading plague whatever.

     

     

    That ain't sun-themed :o

     

    You're thinking of Berath. God of Death.

     

    Eothas is the god of sunshine and lolipops.

  13.  

    I've no access to the Beta myself, but from what i'm hearing from people about the Priests, i'm kinda worried for my PoE 1 import Eothas Priest.

    in PoE 1 i used him mostly as an Off-tank Support (high Resolves/Intelligence) with a Flail and Small Shield and he worked pretty nicely.

     

    But from all the update videos and the beta streams, it's pretty obvious he won't be viable at higher difficulties AT ALL (despite me playing with PoTD difficulty with him in PoE 1)...

     

    Could someone answer a question though? Since Eothas Priests gets the fire-related druid spells, do you get to choose the spells or it's like a completely preset spell list you just get, because i've seen people mention Eothas priests getting the Firebrand, which seems kinda redundant seeing how all priests will be getting summonable weapons already (and ones that actually fit the deity), so i'm asking if there's a choice in it? Would the Firebrand (or other cross-class spells) be as an extra option to choose from when leveling up or is it just "you get it, be happy with it" kind of deal?

     

    You don't get to choose, they're learned automagically when you reach levels X, Y and Z.

    attachicon.gif20171121193618_1.jpg

    attachicon.gif20171121193621_1.jpg

     

    Bummer... I'd rather just get an extra 'normal' Priest spell instead of something i'd probably never use.  >_<

    (Because you no longer get ALL the priest spells when reaching the required level like in PoE 1, do you? I remember hearing you just get to pick a few spells and that's that)

  14. I've no access to the Beta myself, but from what i'm hearing from people about the Priests, i'm kinda worried for my PoE 1 import Eothas Priest.

    in PoE 1 i used him mostly as an Off-tank Support (high Resolves/Intelligence) with a Flail and Small Shield and he worked pretty nicely.

     

    But from all the update videos and the beta streams, it's pretty obvious he won't be viable at higher difficulties AT ALL (despite me playing with PoTD difficulty with him in PoE 1)...

     

    Could someone answer a question though? Since Eothas Priests gets the fire-related druid spells, do you get to choose the spells or it's like a completely preset spell list you just get, because i've seen people mention Eothas priests getting the Firebrand, which seems kinda redundant seeing how all priests will be getting summonable weapons already (and ones that actually fit the deity), so i'm asking if there's a choice in it? Would the Firebrand (or other cross-class spells) be as an extra option to choose from when leveling up or is it just "you get it, be happy with it" kind of deal?

  15.  

    The truth is Obsidian was shocked by fighter. They did everything to boost it in the first game. They never succeeded.

     

    There was a frustration so...

     

    ...In the 2...

     

    They took revenge. Priest + Wizard kneeling (Was best classes in the first game... coincidence ? : p Contrary for Fighter).

     

    -----

     

    For proficiency, I agree with Mr Hiero. Less is better, and because I am crazy today, I add a progressive accuracy bonus + 1-6, on level 1 to 20. motivate the player and report the valuable side of this resource.

     

    They're gonna want, like, two, maybe three, and everything past that is wasted, and it'll just be people clicking random weapons because they don't care.

     

     

    Was the Fighter bad?

    I remember Edér as a fighter in my party basically carrying my party through most of the fights, while the priests and wizards would just get nuked in the first second of the fight  :huh:

     

    I mean, yeah, the Fighter's kit was kinda BORING but i don't think it was bad at all.

    • Like 1
  16. To me it just seems that Obsidian REAAAAALLY want you to always be multi-classing.

     

    I personally always hated multi-classing in everything

     

    Really do not get the logic behind limiting the weapon styles to just the fighters. They should AT LEAST apply to all the martial classes (Fighter/Paladin/Rogue/Barbarian and maaaaaybe Ranger).

    • Like 2
  17. Seeing how I'd have to spend a talent for it, sounds like a fair trade actually.

     

    Either pick Godlike, live without a helmet and have the "extra" talent, or pick the Godlike, and nuke a talent on wearing helmets ;)

     

     

    Thinking it would be nice to have the option, here.

    Or "don't pick a Godlike if you want to wear a helmet"

    • Like 1
  18. I got some questions:

     

    - Do kind wayfarers heal themselves when you use flames of devotion? I am not sure if it healed them in PoE1 or if it hit only other party members.

    If it heals the paladin himself, you can use FoD to keep eternal devotion up all the time while healing yourself. No need to use LoH.

    Please remember that kind wayfarers deal 15% less damage when the target can be hit with sneak attacks. At the moment they are buggy so they deal always -15% damage, but even without the bug you will have the -15% almost all of the time.

    If FoD does not heal the paladin himself, Dracozzi Paladini are better for damage because LoH gives fire shield and even more bonusses if you upgrade it to greater LoH.

     

    - I am a bit sad that kind wayfarers do not have strange mercy anymore (AoE heal when you kill an enemy). But I think it would be too OP when you combine the paladin with a class that does tons of damage.

     

    - I guess you want athletics skill for another self heal. If you upgrade the defensive aura you get permanent regeneration, but I do not know if this is enough to keep you alive.

    I really, really do not like the sound (and the whole idea) of dealing less damage to enemies vulnerable to flanking.

    It's just such a ridiculous thing to have...

     

    I'm really hoping that Pallegina despite joining the Kind Wayfarers story-wise (at least in my game) will retain her unique Paladin order bonuses instead of being gimped with the Kind Wayfarer penalties.

  19.  

    Does anyone know how the Conjurer Wizard Familiars will work? Are you able to choose what kind of familiar you have? What can it do?

     

    Currently summon familiar is a spell, only usable in combat, that summons a random familiar that can fight and gives its Wizard a buff. I am not sure whether it despawns after combat as I lost the combat I tested it in, but I'd assume it does. The buff I got was +3 Burn damage resist (or whatever the new name for damage resist is) which seems rather lacklustre, though I haven't played enough to really judge. At the moment I don't think the ability is particularly good.

     

    That sounds woefully lackluster.

    I was also hoping to be able to choose a familiar a la Ranger pets. Just getting a random one every time you summon it, seems way too unreliable.

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