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eeku grimsmile

Initiates
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Everything posted by eeku grimsmile

  1. If that's how it came across, I failed in explaining my own idea. I want to eliminate OCD behaviour in players like me, and encourage a more organic, natural flow to the quests. If your answer is "nah, I'd have to talk to every NPC", I can't help with that sort of thinking. But I feel there are many ways no-name NPCs can initiate dialogue and quests. Speech bubbles, overheard conversations, or simply walking up to the PC and straight up initiating dialogue (think Lord Jierdan Firkraag in BG2) Btw, also an Obsidian fan from Poland.
  2. What I'm thinking is until you actually talk to a person, and that person (or via someone else) introduces himself/herself to you, the PC shouldn't know their name right off the bat. Clicking on anyone with a unique name on the map has become automatic for me, and kind of kills sense of any real discovery. If an innkeeper mentions a lowly thug who may have the information you seek and can be found down the market, then sure let his name popup, but until then it'd be just a "thug". Of course, the information would still be available should you decide to take your time to click on this seemingly unimportant NPC. As it is now, common NPCs offer nothing but flavour text and it has become increasingly obvious they exist as a filler. As for your second paragraph -- I understand, and I play pretty much the same way, it is efficient. But I guess after some many similar games, I'm looking for a more organic way to approach and take on quests. Just a rough idea. Thanks for your input!
  3. Ok, so apparently PoE II General Discussion board has only 3 topics PINNED. This is just sad and should not be acceptable for a game with so much depth. I'm here to get pinned, or to be forgotten entirely. Eothas be damned. I do realize that a feature list is probably bloated to hell at this point. but this is something very close to my heart. Make NPCs NOT STAND OUT in a crowd unless you have a quest related to them, or somebody actually mentions them by name! If you are like me, you will be scanning each area for named NPCs, looking for quests, omitting anyone with no unique name attached, and frankly this has become way too predictable, imo. Basically, if an NPC has an actual name, you will initiate dialogue, and if it's a "commoner" you will not bother. What if, using BG1 as an example, Tethtoril was just labeled as "a noble", or "a sage" until you get the quest from Firebead to recover the scroll from him? Sure, you still get the dialogue from him, but it's up to the player to engage in a conversation with a regular NPC. This way, a quest would be an actual reward, not something you receive just beacuse the NPC has a unique name attached. Hope that makes sense. And thank you for reading.
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