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mpking52@gmail.com

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  1. I really hope they have some exciting items in the works! Playing through BG2 at the moment and would really like for Pillars 2 to also have these kinds of build-defining items.
  2. I love the change and am excited to try it out.
  3. Maybe it's possible now and I missed it (I am not able to go in game right now to look), but after two hundred hours in PoE 1 I have to disable the combat music to continue enjoying the game. Could there please be an option in PoE 2 to disable the combat music? Thanks!
  4. Multi-classing is simply a blast - every day I find something fun to experiement with - well done!
  5. Maybe I am off on this, but it seemed to me that the attacks of opportunity often weren't present or when they did happen weren't as punishing as in PoE 1, and this to me felt very nice. In PoE 1, I felt player choice in movement and placement were critical in the opening moments of combat, then immediately were taken away as characters became locked in engagement usually for the remainder of the battle. The enemies in my Beta runs were moving around much more, too, and it seemed to me in my play-through this evening one even ran away to escape death as another with more health stepped in and took its place as if it were body blocking my character from landing the killing blow. Re-positioning is fun!
  6. I'm enjoying the movement skills.
  7. Had fun today trying different builds and finding new fun with them. I have to say that combat feels hectic at the moment - other posters mentioned the speed is too much. It just seems to me that too much is going on and individual actions lose almost all impact. I found myself just reading and scrolling back through the combat log in order to follow what was happening.
  8. When I cast it in my game it just drained my focus pool by 5 per attempt - it was very fun and powerful this way but not what I expected from the skill description.

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