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ShakotanSolari

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Posts posted by ShakotanSolari

  1.  

    Secondly, that once in a romance there would be 1-2 conversations that you could have as a couple. This is more of a pet peeve of mine, but I hate it when just getting into a relationship (or in some cases, a sex scene) is treated as some sort of end goal with nothing else coming after it--when in reality that is merely the beginning of what it means to be with someone.

     

    I couldn't agree more with this, and I think the principle should expand to not just romances but all companions. As your relationship builds with them and their approval/disapproval grows it should open up a lot more options for conversation topics. I hate that after spending a few minutes talking to someone immediately after we met they never really have anything else to say to me for the next however-many-months we spend on this boat together.

    • Like 3
  2. I really would like there to be more companion interactions, particularly I would like it if some new dialogue options opened up as the game progressed through key moments or especially as companions approval rises or falls. All this hype for the companion relationship system and I barely even noticed it was there at all, yet to me this would be the most meaningful way of making it relevant.

    • Like 5
  3. I can not speak for your characters motivations, but I can look at this situation from my own character's point of view: 
     

    As a Bleak Walker, I have killed hundreds, maybe even thousands of kith. Most of them probably had families, loved ones, children, they were all just trying to get by and make a living for themselves. I killed all these men and women because it served a greater purpose, because it is my duty to right the wrongs that plague this world and to do that, I must have power. Now, why would I think twice about killing some old man who has already accepted his own death and has no mortal ties to the world, heck Zahua would probably jump at the opportunity to sacrifice himself for some greater purpose, he may even see it as a form of atonement. He failed his people in life, with the power granted me through his death I will save the world.

  4.  

     

    It's a good armor but the real prize imho is his sword.

    What's his sword?

     

     

    Duskfall, it has -15% Recovery time and several enchants that give things like extra accuracy/dmg on first attack of fight or extra deflection for first 15 sec of fight, etc. 

     

    Makes a great Rogue weapon, especially for Assassin subclass

     

    He'll also give you the sword if you side with him and kill the Bardattos.

  5. So I just finished the game with a Bleak Walker paladin, 19 Resolve and 10 Constitution base and honestly I feel like I could have dumped Constitution to minimum because by about halfway through the game my armor rating and defenses were so high that literally the only damage I ever took was from Voidwheel and Sacred Immolation. 

  6.  My biggest request for 1.0 is transparency of mechanics. I was thinking of starting a thread, describing in detail what each manouvers does and how it influecses defences and aim, but I cannot figure it out. Accuracy tends to jump between 0-100% and I really can’t figure out what are exact reasons.

    Agreed, I think my biggest issue with the ship combat system (and some other areas of gameplay) is the lack of transparency. Even after plenty of messing about it's still unclear exactly how some things are effected.

    • Like 1
  7. I actually had this thought pop into my head a few days ago. I think Chanter/Wizard would work pretty well, but my personal build would probably be Chanter/Druid, focusing on Decay spells (I hope Rot Skulls makes a comeback). Also with Druid you could spin rejuvenation magic as a form of necromancy as it artificially prolongs a creature's life. Priest of Berath doesn't really fit thematically as Berath prefers to keep dead things dead as I see it, undeath really messes with the whole cycle thing he's got going on.

    • Like 2
  8. My biggest issue, and it's a systemic issue in the game it feels like sometimes, is the lack of information. Helwalker gives me increased damage in exchange for taking more damage? Sounds fun! How much? Oh it doesn't say. Oh I've created my character. Oh it's 5X the amount? Jesus Christ. Now I have to roll an entirely new character. I just don't understand why they cannot take the time to explain the mechanics at work. It's very frustrating. 

    It's there... could be a little more intuitive though, having to navigate several menus just to see everything each subclass gets is pretty tedious.

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