Considering this is page 35 of the 20th kotor 3 Ideas thread I'm assuming my ideas have probably already been suggested at one point or another.
Anyway I'm hoping for some more expansive environments. The KotOR games were good and all but I really like the element of exploration. I enjoyed both games as they were but most areas really seemed a little too confined in my eyes. Cities didn't feel like cities, too many locked doors the endless sand dunes that weren't exactly endless etc. KotOR 2 was a definate improvement in that regard over the first but not majorly so. I guess it's just the case of striking the right balance, whether you can fill the large environments with interesting enough material to warrant taking the time to wander about and encourage the player to do so. It's something the GTA series I think executed well. Obviously on a larger scale than what I'd expect but the general concept is still the same.
The Influence system. Cool concept but it didn't really seem complete in my eyes. I seem to recall slowly corrupting my party members and the visible signs appearing. However their behaviour remained exactly the same througout. So my evil looking party kept their core morals despite the fact that they were apparently evil? I'm just hoping that the influence system is fleshed out to the extent that it will alter their behaviour as well as their appearence.
Both Revan and the Exile as the core playable characters each with their own user defined lightside / darkside stance with intertwining story arcs as opposed to one or the other. I have to admit I really have little knowledge in the way of game design but I like the concept of potentially have 2 main characters. Mainly due to the increased level of replayability and variety that it would present. I'm not sure if this is would be a developers nightmare however the prospect of having to design a complex series of varying paths. However I really liked the way obsidian handled the situations when the party members were split up so I'd have faith in them handling this sort of scenario.
More epic battles. One thing I found about the KotOR games some of the most built up moments have been letdowns. The Rancor on taris, the Kell Dragon on tatooine (I think?) as well as the various high level enemies and bosses most of which have been relatively easy to take down. I guess with such build up to all these various situations you come off hoping it's going to be a tough fight to come out on top and for many of these situations that hasnt been the case. A fine example of an epic sort of bossfight that required 0 combat was half-life 1 with the big tentacle creature. Granted it's a different type of game but i thought it was exececuted so well. Tense lengthy and difficult.
Anyhow thats all that comes to mind at the moment.