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whimper

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Posts posted by whimper

  1. 2 hours ago, Boeroer said:

    What also was strong on solo PotD for me, compared to most other builds I tried was a melee Geomancer (Stalker/Wizard). But I didn't try the megabosses with it. Was real smooth will all other bosses - without any resting bonuses and consumables.

    Sounds like we need someone who knows a lot about this game to post a Geomancer build... ;) 

  2. Obviously a lot depends on what kinds of things you find fun, and what kinds of things you find irritating. But here are a couple more data points from another perspective.

     

    Given how slow reload times are, I find having to reload all the time pretty annoying. So I tend to like parties that are tactically robust — that is, aren’t usually micro intensive in a “you have to reload if you make a mistake” kind of way.

     

    If you’re doing one playthrough, doing all of the companion quests is fun. So having builds that aren’t too dependent on one another (so you can swap em out for each other) is a plus.

     

    Given all that:

    • For MC, some Paladin/Rogue combo or Paladin/Helwalker combo is nice. High offense, but not so fragile that you need to babysit it all the time. Also party friendly with the Paladin aura. (If you want full glass cannon, though, guildwriter's suggestion of a Helwalker/Streetfighter will give you that. But a bit too fragile for my tastes, especially on PotD.) 
    • For one playthrough, I’d generally recommend single classing companions, so you get a chance to play around with the top level abilities. Two exceptions are Eder (who is great as a Swashbuckler) and Pallegina (who is great as a Herald).
    • As others have said, Tekahu is probably someone you’ll want as part of your typical party rotation because of his great Druid subclass. Getting wizard blasting spells with enemy only AOEs is amazing, and he has a bunch of nice healing abilities to keep your party standing as well.
    • I personally find blasting Wizards irritating to play in parties (though fun in solo runs), because of all the micro needed to not roast your own characters. If you find this irritating, you’ll probably want to avoid having Aloth be a part of your typical party rotation.
    • Serafen’s Cipher subclass has some annoying features. So if you make him a Cipher, I’d probably avoid leaving him out of the typical party rotation (just use him for his sub quests and pirate-themed areas).

    Hope that helps!

  3. Yes but then ur main character dies and the shades get you. Still, I may do just that.

     

    Or bring along Xoti with Min's Fortune and Inner Death. Maybe she can one-shot her.

    The soul mirror’s stats are set when you enter the arena, before the fight starts. So if you unequip everything before entering the arena, and then equip stuff before the fight starts, you’ll be much better than your soul mirror.

     

    (That’s how I handled this fight in my solo run.)

  4. My mechanics was at 20 but I got the wound every single time I reached into the machine, after passing the visible mechanics check.

    Huh, weird. I did this part before going to the stacks, and I don’t recall getting a wound. (Though I wasn’t doing a no-rest run or anything, so I just might not have noticed because it wasn’t a big deal.)

     

    I was definitely able to make the flesh constructs friendly before going into the stacks, though.

  5. Any tricks or tactics for beating the Frightened Child? I've tried using the room's doorway to limit the number of mobs but they just overwhelm me (as they have LoS from within the room). I tried looting all the bodies first to see if that "disarmed" them before the child summoned them. Fighting outside the room seems to aggro the librarians, though I did flee back to the elevator and that seemed OK for fighting (near the elevator). The "Imaginary Friend" mobs all the mobs seem to do a lot of damage on PoTD.

     

    Also - is there a trick to operating the Flesh Construct Controller? I have over the Mechanics check, but every time I "reached into it" I got an injury ...i can't see how to get it to either make the contructs side with you or destroy them ...

    If you tickle the gland in the organic device, you can get the flash constructs on your side.

     

    In my solo run, I made the flash constructs friendly, and then lured the frightened child + companions out into the room with lots of flash constructs, which joined in the fight. That made things a lot easier.

  6. I'm working on a guide but I expect it to take awhile as I'm trying to be thorough and also balancing a Helwalker/Trickster playthrough as well.  I suspect a post about all the nuances of a stealth focused game (both relying on it for offense and defense) might be more illuminating to people though.

    I'd certainly be interested in seeing a guide on this. I'm partial to solo runs, and this is quite different from the kinds of solo runs I've tried.

     

    What did you go with stat-wise? 

  7.  

    Sorry to necro this thread, but does Lone Champion still work when you're near your pet? If not, doesn't that mean that the maximum achievable armor is actually 26?

     

    What about summons? Are they counted as allies?

     

    Yes, pet and summons are considered allies but you can replace the stalker with the unbroken and achieve the same armor rating. Also you can achieve higher resists vs each damage type using various items.
    Man, pets still deactivate this? I thought that they reported that they’d fixed that bug.

     

    EDIT: Lone Champion appears to work for me with a pet. But it does turn off near summons.

    • Like 1
  8.  

    Yeah, the silent five fight was the hardest fight in my solo run through SSS.

    Ok, solo is a different matter because you can't take care of them all at the same time.

     

    But with a party of five that fight was among of the easiest in my SSS runs.

    I wondered whether this fight would be a lot easier with a group, so it’s interesting to hear that confirmed.

     

    (Given the powerful regeneration effects and defenses they all have up at the start of the fight, it takes me a while to take down the first of them. It gets progressively easier after that, though. So with a party to focus fire with, I can imagine this fight going a *lot* faster.)

  9.  

    I guess more because there is no definite "best" class for solo. :)

     

    So that question is hard to answer.

    I'm going for a SC troubadour. Thoughts?

    Curious to hear about this myself.

     

    I did 1/2 a solo upscaled PotD run with a single class Troubador, focused on empowered Old Nary’s and Summons, and found it painful going.

     

    Even with a large shield and heavy armor, I felt very squishy, and could quickly get taken down if I couldn’t get my summons up in time. Also, I felt like in fights against kith targets I was constantly getting interrupted. (I know you can use an item and carry an injury around to avoid this, but I was trying to avoid that style of play...)

     

    Not sure whether I just needed to invest a lot more in defensive stats (I had an 8 Res and 8 Con), or whether I should have been using a lot more consumables, or whether I was just playing things poorly.

     

    But while I found it to be pretty fun when everything worked out right, there were a number of fights where things wouldn’t. Overall, it felt much more finicky, fragile, and beholden to RNG than (say) my Holy Slayer.

    • Like 1
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