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ZyroMane

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Posts posted by ZyroMane

  1. So, ... Final Fantasy II?

    Of course there's the other option, like Sword Coast Legends. I.e. everyone is in the party for banter, but you still construct a party for tactics.

    Me, I prefer companion that are a.i. controlled. Or, at most, Knights of the Old Republic switch control style. Especially when RTwP. If full party control, I like full party creation. Maybe some additional companion slots like Wizardry 8, The Temple of Elemental Evil, or SoZ. So I'm down with quest related followers. Even better if they don't take up precious slots.

  2. On 8/5/2020 at 10:42 AM, Theonlygarby said:

    Avellone seems like such a b I t c h

    Dude seems angry at everyone.  Any time I hear a statement from him, it's so whiney and putting other people down.

    MCA is obviously the definition of disgruntled former employee. However, whether or not Mr. Slam Dunk embezzled funds into the coffers of his relatives, he almost certainly mismanaged the company so bad for them to always be in the gutter when that was not true about other independent developers. Sure, still not Pitchford, but still. (Eh, everyone hates their boss.)

    TOW was a personal disappointment, but I was dreaming of an AP or DS3 after MMOs, RTwP Iso games, and that digital card game. That's on me. Grounded might be more my scene, If I was into survival games (read: the demo was fun.) I'm probably just setting myself up for further disappointment, but, while I don't think Skyrim is a great game (Daggerfall is my favorite Elder Scrolls,) I still had fun, and I'm hoping for some fun from Avowed. Not ever going to be Swordflight, but some nice dungeon design would be great. First-person orlan gameplay, with appropriate mechanical differences, would be a ten out of ten from me though.

  3. 7 hours ago, Wormerine said:

    that said I think Dragon Dogma was a party RPG, while being an action RPG, no?

    Indeed it is. Can go solo, but only if you suicide your pawn. Pawns are the computer controlled party members, which is tied into the narrative. You create your own pawn early in the game, but can also take two other pawns (from other users or pregen ones) to adventure with you. And, just like how you can change your class (vocation in game) in the big city, you can change your own pawn's class. Only the arisen (main character) can be hybrid classes however. It also lets you play as a hobbit-sized character.

    An example of a party-based first-person rpg, which is neither a blobber nor Outer Worlds, is Brigand: Oaxaca. Its party system is more like KotOR, but it's oft described as a cross between Dues Ex and Morrowind.

     

    Dang, now I want to climb on oversized monsters in a first-person action rpg.

    • Thanks 1
  4. On 8/5/2020 at 11:34 AM, thelee said:

    what is the point of clearing an entire level of enemies if you get nothing out of it? in some genres, the action itself is the reward, but in RPGs they tend to be stepping stones to something else

     

    On 8/5/2020 at 2:39 PM, thelee said:

    if you take the violent path you get some pretty rough (at least at the recommended level) fights and the loot is still pretty standard fare/minimal.

     

    🤔

    If combat is tactical, there is fun, if you get harder combat in the future for combat, but that thing Sawyer always talks about, then you can make the combat easier for those who want less of a challenge (or just not force combat, but then one usually ends up with Torment rather than Disco) and more tactical fun for those who play rpgs for the combat systems. ... In theory. But then we have Augury of Chaos as a counter example, or rather pushing the envelope too darn far.

    And I say this as one who tried clearing maps the multiple times I tried to play Pillars, and would do so even without bestiary xp. (In fact, in a map based rpg, xp for clearing maps of monsters could work out fine. But hey, then what are quests? heh)

  5. 1 hour ago, Ormag said:

    They can't please EVERYONE unfortunately

    Indeed, at the end of the day a game has to go in a direction.

    I for one miss animated hud face like id Software used to make. Heck animated portrait of any sort would be nice, also screen borders, Quake-style comand console, and a ui like Morrowind. There are so many things I miss in modern video games. Would also be nice if more games had Dark Sun's mouse driven control and KotC's hyperlink in-game documentation.

  6. I use 90 fov typically, but higher than is more natural for 16:9. That's more 4:3. But I was able to play the Catacomb Adventure Series on a 1080p monitor with borders and original fov, so I don't have this issue.

    Character reactivity is one of the best parts of rpgs, and some of the best character reactivity is class based (although race based is even better, typically.) 

  7. I'm in such a blobber mood right now (yet I'm playing Sakura Dungeon instead of Wiz8, what am I even doing with my life?)

    I don't get how blobber now refers to single character games though.(1) Where's the blob!? Language, amirite? Wouldn't the reduction to a shorthand for party-based first-person game make more sense?(2) Instead of Wizlike / Dungeon Master clone. And why? Just because dungeon crawler is too broad? (I.e. first-person grid-based rpg / roguelike / hack & slash (Diablo) / even Gauntlet apparently.) Hmm, if Gauntlet is a dungeon crawler, and Catacomb is a Gauntlet clone, is Wolfenstein 3-D a dungeon crawler? Is Zelda? Icewind Dale is, right? Dungeon Rats? Hmm, way too broad indeed. Of course, first-person dungeon crawler may suffice.

    Also, there's a reason why programmer devs love making roguelikes. Hey, good use of language is a transferable skill.

    1:  I see it as such on Reddit often.

    2: Of course, a blob is not a necessary condition for a party-based first-person game. (E.g. Outer Worlds)

  8. 40 minutes ago, Almaar said:

    It's not easy to make a good combat system that works with both. 

    This.

    Reminds me of Bloodlines where the game went third person for melee. Troika sure was something else.

  9. I much prefer when games fully flesh out the systems they are developing. I mean I'm sorry, but not every game can be for everybody. Blobbers literally don't exist without first person for example. I for one have slow thinking, but I'm not going to demand that every action game has pause for orders (which doesn't help much anyway.) I'm also just plain bad at computer games anyway, but I'm neither demanding cheat codes (fun stuff though) nor story mode. That being said, if there is time and money, a "functional" third person mode wouldn't go amiss, like Bethesda does. I mean, it just works.

  10. I've recently realized that I actually prefer first person games. Now one can state that some games work better in certain perspectives, but obviously if you just copy what works in first into third, or vice versa, it probably won't. However if you adapt to the perspective, you might end up with something neat, possibly new, and perhaps even functional. Of course with decades of examples to pick from, there may be no need to reinvent the wheel. For example, consider turn based tactics. How does one translate that into first? Three games give me a solid foundation on which to build: Wizardry 8, Hired Guns, and Space Hulk.

  11. 4 hours ago, Wormerine said:

    I can't say I see a point of a class system in an FPS (read: not team based) RPG. The very point of classes is to limited what individual character can do, and force cooperation... 

    Classes in single character games allow strict gameplay variation (Hexen, Amulets & Armor,) path divergence (Hillsfar,) and an extra layer of player build reactivity (Swordflight.) Also first person perspective (fpp) doesn't mean no party (blobbers (literally party-based first person games) obviously, but also Outer Worlds.)

    Of course, classless can be fine too, and you can still do the above ... more or less.

    • Like 2
  12. Second Life lets you see your body in first person, but unoptimized for obvious reasons. Can't wait for AAA to catch up to the noughties though, or the nineties; remember functional mirrors anyone? That's going to be huge.

    • Haha 1
  13. Pillars of Skyrim? Well I'll be! All aboard the hype train, choo-choo🚂

    I hope we can play as an orlan and get a shorter camera point.

    Hope it's more of an rpg than that previous game. Either way, it will probably be a good game for a filthy popamole casual like me, but I doubt it will be as good as Wiz8.

    Hmm, wonder how well the dungeon crawling will be; I mean it won't be Daggerfall, but it would be nice if it was close to Morrowind. There, that's a big wish.

    • Like 1
  14. Anything by Ace Team

     

    Obulis

     

    Action puzzle is a odd and not so popular genre (Portal being the exception): how about

    Chip's Challenge,

    Exit,

    or Spelunker HD

     

    anything Mr. Driller,

    Bomberman,

    or Ape Escape

     

    Games by Nifflas,

    Remar,

    or Konjak

     

    If you were into fps I would recommend mods for Doom engine games.

    like Skulldash,

    The Golden Souls,

    or "The Given"

     

    There's probably a lot I'm forgetting.

  15. Every once in a while I think I should stop playing 5-10 games at a time, but how else am I supposed to finish an average of two games a month.

     

    So I recently finished Submerged (which I purchased during the winter sale), and some game I stumbled upon named The Unprintable MAGENTA. I also had my first successful match of Pathfinder Adventures and have been playing Doom II mods like "Lunatic," "Vanguard," and Valiant.

     

    What I need to get back to: Neverwinter Nights 2, Fallout: New Vegas, and various Doom II mods. Namely Back to Saturn X Episode 2: Tower in the Fountain of Sparks, Doom II the Way id Did and Revolution! and all those other games I will get back to, or restart, after I clear some of the above.

  16. The biggest flaw of Ocarina of Time for me is that so much of the game is waiting, at least Majora's Mask gave us the song of double time. Meanwhile Skyward Sword is just too long. That's probably true about Twilight Princess as well, but I haven't played that one since it came out on Gamecube. While I was able to replay Super Mario 64 and The Hyrule Fantasy last year, I wasn't able to get far in Ocarina of Time, not when there are other game I enjoy more. To be fair, the only time i beat Ocarina it was the Master Quest. I think I missed out on Super Mario Galaxy as well, I played that last year as well and put it away not long after the final boss. I need to get a hold of the sequel sometime. Maybe I'll like it more, or maybe one just had to be there and I wasn't.

  17. Alpha Protocol! :cat: Woo!

     

    Yeah, I have never played a Jagged Alliance game either.

     

    It's close enough to the end, so have a list:

     

     

    3 The Ledgend of Zelda (1983) - Nintendo Research & Development 4

    7 Sonic the Hedgehog (1991) - Sonic Team

    4 Monkey Island 2: LeChuck's Revenge (1991) - LucasArts

    7 Daytona USA (1993) - Sega AM2

    2 One Must Fall: 2097 (1994) - Diversions Entertainment

    10 Doom II: Hell on Earth (1994) - id Software

    5 Hexen: Beyond Heretic (1995) - Raven Software

    6 Strife (1996) - Rogue Entertainment

    3 The Elder Scrolls Chapter II: Daggerfall (1996) - Bedestha Softworks

    2 Jazz Jackrabbit 2 (1998) - Orange Games

    5 Ape Escape (1999) - SCE Japan Studio

    5 Icewind Dale (2000) - Black Isle Studios

    1 Castlevania: Circle of the Moon (2001) - Konami Computer Entertainment Kobe

    1 Neverwinter Nights (2002) - Bioware

    8 Seiklus (2003) - cly5m

    3 Second Life (2003) - Linden Lab

    6 Vampire: The Masquerade – Bloodlines (2004) - Troika Games

    5 Dungeons & Dragons Tactics (2007) - Kuju Entertainment

    6 Kyntt Stories (2007) - Nifflas

    8 Zeno Clash (2009) - ACE Team

    9 Alpha Protocol (2010) - Obsidian Entertainment

    4 Giana Sisters: Twisted Dreams (2012) - Black Forest Games

    5 Chip's Challenge 2 (2015) - Niffler Ltd.

    4 Melody's Escape (2016) - Icetesy SPRL

    6 Carrie's Order Up! (2016) - Ink Dragon Works

     

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