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HGPound

Initiates
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About HGPound

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  1. Hello! I'd been wondering - it wasn't always like this, was it? I've been looking for a way to remove the 45s duration and make both of these abilities (and their respective upgrades) last throughout the fight until combat ends. Asset editing is... harder than I thought, honestly. If there anyone more well-versed that could gimme a hand?
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