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Finchyy

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  1. Are you 100% certain the the new file's name is the same as the old file name?
  2. Hi, there! I've made a mod that overwrites audio files. Alas, the override/ folder cannot be used for this and the original files themselves have to be overwritten. The files you're looking for will be in PillarsOfEternityII_Data\StreamingAssets\Audio\Windows\Voices\English(US) Here's how I modified the files: Step 0) Back up the files Step 1) Download Divinity Sound Converter Step 2) Place the .wem files in the converter's root folder, run the divinity_converter.exe. The .ogg's files will end up in NUMBERED or NON-NUMBERED Step 3) Modify the files as you see fit, using Audacity or something. Step 4) Download Audiokinetic Wwise Step 5) Create a new project in Wwise Step 6) In "Project Explorer" in the top-left, go to the ShareSets tab, then expand the Conversion Settings -> Default Work Unit folders Step 7) Double-click Default Conversion Settings, change Format to Vorbis and set Quality to 6. Then, you may close that window Step Go back to Audio in Project Explorer and click Actor-Mixer Hierarchy -> Default Work Unit Step 9) On the bar on the top-left, Click Project... -> Import Audio Files. Change the "Audio file destination" folder to an appropriate folder for the converted files to be placed, then click "Add Files". Highlight which files you want to convert Step 10) Click Project... -> Convert All Audio Files. Tick everything if it isn't already, then hit OK Step 11) Your files will end up in the ProjectName/.cache folder. You may have to go through a few folders before you find them. Step 12) Now, here's the annoying bit. By default, Wwise appends strings on the end of the file names for some reason. I've found a .bat script to rename them en masse to the correct names. Using the code I've pasted below, open Notepad, paste the code in, and save it as "rename.bat". Then move it to the folder with all the .wem files you just made and run it. Step 13) Copy and paste all of your modified files over to the game's files and it will overwrite them all rename.bat setlocal enabledelayedexpansion for %%i in (*.wem) do ( set ffName="%%i" ren "!ffName!" "!ffName:~0,-14!.wem" ) Hope this helps!
  3. Download You can download it at Nexus Mods The Mod What this mod does is pretty self-explanatory: it removes the narrator's voice from the game. She pops up from time to time, at the start of the game and during conversations with certain characters during the main storyline. Some people do not like the narrator, either because they wish to read the narration on their own or for other reasons. If this is the case - or you simply don't like her voice or reading style - then this is the mod for you! Installation Instructions Back up your steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\StreamingAssets\Audio\Windows\Voices\English(US) folder. Unzip the "No Narrator.zip" file Copy all files and folders from "General Narration" and "Dialogue Narration" into steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\StreamingAssets\Audio\Windows\Voices\English(US). You may pick and choose which ones you want to replace; there's more detailed info in the README.txt file. Note: Unlike other mods, this is not installed in the override/ folder as the audio files cannot be overridden in such a way. Uninstallation Instructions Copy and paste your backed up files and folders into the aforementioned folder. If in doubt, re-install the game. ---- If you have any suggestions, tips, or advice, then all are welcome! Additionally, there are one or two clips that I couldn't quite find in the game files; if you happen to locate them, I'll happily edit them and add them to the mod! :D ~Finchyy
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  4. Hi, there! So I've created a mod that replaces numerous audio files. I've verified this works by overwriting the original audio files, but upon seeing this post decided to do it this way as it seems a lot safer. However, the override folder didn't exist. I created it, created a subfolder for my mod, and placed the files within... yet it does not work. As far as I can tell, it is not overriding the files. Are the to-be-overridden files supposed to be loose in the subfolder? If so, that didn't work. I also tried keeping them in their original folders, as well as re-creating the original path to the files within the subfolder. Thanks in advance! Edit: I just read the answer to this question above "Is the Audio system also overrideable or has it hard depends on the wwise packages? -> No override folder and needs wwise packages." Apologies for my haste!
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