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dark___devil

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Posts posted by dark___devil

  1.  

    Hay guys i am curious if the game is going to be published by PI?If so sadly i will not be getting it,their new prices policy and their heavy censorship both on their forums and steam reviews are pretty concerning for me and i have no intention of becoming a whale of a cow,i like myself as a Terran.I am huge Obsidian fan and have almost all of their games and have enjoyed all of them except tyranny.Tyranny with its 8euro-5mb dlc and the 4euro-portaits was/is huge let down for me.I do honestly hope that Obsidian try to go the self publishing path and succeed.

    Just out of curiosity, did you enjoy Tyranny but are frustrated by dodgy DLC, or didn't you enjoy Tyranny at all?

     

    No i didn't like the game.It is half-assed and the writing was terrible and the combat was meh.As for paradox well they are not much of publisher all they do is have a few twitch/youtube videos and then splash the game on GoG and Steam.PoE sell good mainly because of the kickstarter and the hype around.I haven't seen paradox do anything connected to marketing.Most third party games that they publish sale badly.Also i think that their dlc policy is the worst amongst the publishers.They put very little work in their dlcs while their games have a lot of bugs introduced by their patches.Even "Horse armor "have more work put in it.That is coming from a guy that have like 2000 hours in EU4 alone.Also i didn't get on the bandwagon,i didn't like them for a long time but they are the only people that make such games.

    • Like 1
  2. Hay guys i am curious if the game is going to be published by PI?If so sadly i will not be getting it,their new prices policy and their heavy censorship both on their forums and steam reviews are pretty concerning for me and i have no intention of becoming a whale of a cow,i like myself as a Terran.I am huge Obsidian fan and have almost all of their games and have enjoyed all of them except tyranny.Tyranny with its 8euro-5mb dlc and the 4euro-portaits was/is huge let down for me.I do honestly hope that Obsidian try to go the self publishing path and succeed.

    • Like 1
  3.  

     

     

    Nope CD Projekt red is a developer before a publisher,their first game was published by Atari if i am not mistaken.Larian are self published.I hope that Obsidian goes that way,Paradox have some ****ty DLC practices and are very lazy.

    That's just outright false. Their DLC practices are the best in the industry.

    They were... It's gone downhill. They used to sell all sorts of little cosmetic stuff piece by piece for super cheap so you could pick and choose, and their big DLC packs were like 10-15 bucks. Now they charge 15-20 for packs not nearly as big or good, and bundle all the little stuff into 5-8 dollar packs.

     

     

    I'd argue that pricing and value of content can't be a deciding factor in whether a DLC policy is good or bad as every individual will have their own determination of whether the price is worth it or not.

     

    What makes Paradoc's DLC policy good is that none of it required to play, and it comes with free patches that add content as well as bug fixes for those that decide not to purchase the DLC. 

     

    Well i have a few thousand hours in EU4 alone and i can tell you that all of their new dlc expansions are shyte.They constantly add a new mechanics that break the game and the rest of the mechanics,the ai is brain dead because of all the new mechanics,the new ford system is broken as hell just like the pathfinding and don't forget the new tech system where the most advanced country in the world is ottoman empire.While there is still some basic bugs that are not fixed for years and some are even breaking the contend of a former dlc.Go and try to play the Purple Phoenix DLC and that is just small example,after all we are not in EU4 forum.

     

     

    No on the topic.I don't think that Obsidian trying to go casual will end well for them in a long term.There is nothing wrong with streamlining the UI and the game but there is difference between streamlining and dumbing down.The Mass Effect went massive because they had really good roleplaying core (roleplaying is not maxing out a bunch of numbers).It will be good if Obsidian go self published but stay grounded.

    • Like 1
  4.  

     

     

    The writing was terrible.English is not even my second language and found a lot of mistakes,there was a lot of long exposition type of text that was pointless.People don't talk in monologue for a few hundred words.

     I can't imagine you reading a book then! 

     

    But again, de gustibus non est disputandum.

     

    Parit enim conversatio contemptum; raritas conciliat admirationem.Depends on the book,if you are referring to comics then no i don't read [them].Maybe you don't read enough books and don't see the slopy  sloppy writing?

     

     

    ... ^

     

    Hahahahahaha nice respond,pointing out two mistakes made in a hurry by a guy that already said that he is not good at English and it is not his native language.So what can i say,the writing in Tyranny must be very bad if a person like me can spot the mistakes in it.

  5. one aside: poe2 is a game.

     

    is seeming obvious but overlooked.  crpg storytelling in a game is gonna be different than novels or movies or graphic novels. ideally, the crpg is gonna be reactive in ways other media is not and the technical demands for telling a crpg story is far different than is faced by the author with a pencil and a blank sheet o' paper. demands on the crpg storyteller is gonna be arguable greater, but limitations will necessarily result in a more narrowed focus.  

     

    poe companions, for example, received a fair 'mount o' potential text, but consider the actual number o' times and the ways in which character quests were advanced in-game.  writer gots a half-dozen or so encounters to complete an entire companion story arc?  and each companion story arc will be, with some variation, largely insular. heck, in a novel or movie, the author knows with certainty the cast o' characters.  in a crpg such as poe, is possible the watcher will play solo.  heck, perhaps the watcher will only have aloth and hiravias in party.  imagine how much different a novel o' poe would be written simple by changing the companions o' the watcher. 

     

    a crpg is, by no means, an ideal medium with which to tell a compelling and coherent story.  'course as the player is actual a character in the story, there is advantages. more emotional invested at the outset, yes?

     

    point is, people often ignore the limitations o' a crpg insofar as storytelling is concerned.  use other medium as examples is not bad, but is rare gonna be complete analogous.  have mentioned on these boards before how we actual have a favorite paragraph from literature.  memorized.  

     

    "a few light taps upon the pane made him turn to the window. it had begun to snow again. he watched sleepily the flakes, silver and dark, falling obliquely against the lamplight. the time had come for him to set out on his journey westward. yes, the newspapers were right: snow was general all over Ireland. it was falling on every part of the dark central plain, on the treeless hills, falling softly upon the Bog of Allen and, farther westward, softly falling into the dark mutinous Shannon waves. it was falling, too, upon every part of the lonely churchyard on the hill where Michael Furey lay buried. it lay thickly drifted on the crooked crosses and headstones, on the spears of the little gate, on the barren thorns. his soul swooned slowly as he heard the snow falling faintly through the universe and faintly falling, like the descent of their last end, upon all the living and the dead."

     

    beautiful prose, but where is you gonna put such in a game such as poe2?  perhaps a bit o' narration?  is bunch o' writers working on poe2 and even if one ' them were a james joyce in disguise, am doubting such writing would have impact if the other contributing writers had a complete different prose style and tone. 

     

    making a crpg story is more complex than is writing a novel or even than making a movie.  is collaborative.  is bounded by technical considerations.  is requiring subversion to needs o' gameplay.  is... different.  is our opinion that the storytelling goals in a crpg must be more straightforward than in other media. not need be any less profound, but the elegance and depth possible in other media is gonna  be acheived different in a game. keep focused so a collaborative team o' writers and artists and level designers might all work together to achieve the same goal.  in a game, compelling theme or character is gonna be acheived by depth rather than breadth.

     

    different.

     

    HA! Good Fun!

    It will be best if there is a bunch of side quest that written by different writers.Dyrford Ruins are my favourite story and dungeon in the game.

  6.  

    The writing was terrible.English is not even my second language and found a lot of mistakes,there was a lot of long exposition type of text that was pointless.People don't talk in monologue for a few hundred words.

     I can't imagine you reading a book then! 

     

    But again, de gustibus non est disputandum.

     

    Parit enim conversatio contemptum; raritas conciliat admirationem.Depends on the book,if you are referring to comics then no i don't read.Maybe you don't read enough books and don't see the slopy writing?

     

  7.  

    Obsidian? A publisher? Well, I never...

     

    Just kidding. They'll do just fine. This is 2017, after all - all the technology and marketing assets are right there at most of our fingertips.

     

    Yup, most games these days are digital only and Obsidian does have a lot of contacts in the gaming media which is always good when trying to market a game. If your game doesn't get any coverage it will just drown in the dozens of other crpgs published on Steam and this is where Obsidian might help out smaller developers.

     

     

    Well kickstarter is a nice marketing strategy.To be honest crpg genre doesn't need a lot of marketing,it is pretty tight community and most people outside of it don't care.Once you play some good crpg you are either hooked or you don't care and won't buy any like it.I still replay my first rpg(Might and Magic VI) every year.

    • Like 1
  8. The writing was terrible.English is not even my second language and found a lot of mistakes,there was a lot of long exposition type of text that was pointless.People don't talk in monologue for a few hundred words.There was a lot of mindless decisions that the character made and draw me out of the game and its world.Oh and there was the hamfisted political views,i am not from US and honestly don't care for any political views but here they ware just a bunch of idiotic expositions that just make me ask my self "What the **** just happened now?"

  9.  

     

    Obsidian E.

    DEVELOPER

    We are definitely talking with Paradox. The one thing we are thinking about is becoming more of a publisher ourselves, the way CD Projekt as evolved over the years, which I've been really impressed with. So, that means we might self-publish Deadfire, or play more of a role in publishing it.

     

    Wait, what? 

     

    Didn't CD Projekt start as a publisher and then become developer?  So the other way round basically?  On that note, I can't remember does Larian self-publish too?

     

    Nope CD Projekt red is a developer before a publisher,their first game was published by Atari if i am not mistaken.Larian are self published.I hope that Obsidian goes that way,Paradox have some ****ty DLC practices and are very lazy.

    • Like 1
  10.  

     

     

     
    "the joinable companions should be the focus o' developing the story o' a crpg. the companions can grow, and player choices can change the ways in which they grow, but the motivations and personality o' the joinables is not so dynamic as to hinder quality writing.  the essential qualities o' the companions (and major npcs such as the game's Ultimate Bad Guy) is known qualities that a writer can use as a foundation for story development.  
     

    I would suggest that this can be detrimental to the narrative, if implemented wrong. While I agree that joinables need to have crisis points and visible growth, I think Dragon Age Inquisition proved how fixating on companions  can lead to a weaker story.

    Inquisition has great companions, and bioware spent a load of time building their importance to the PC, and there are many great moments where you feel connected to the companions: Dorian's meeting with his father, when all your companions get drunk together in the tavern...

    however, the overall story of Inquisition is weak, and it lacks any of the great moments that really made Dragon Age Origins so wonderful. I may have written this already but:

    In Origins, I chose whether or not to father a child infused with the power of an old god, whether to defile the ashes of the messiah character (Andraste), whether I would free the tormented soul of some dwarf trapped in a golem body, and whether or not to have sex with a desire demon inside the mind of a possessed child.

     

    in Inquisition, I think there was pool that maybe I could corrupt?

     

    point is- it seems like all the thought went into creating this vivid companions, which resulted in a fairly bland fantasy plot, that relied on a recycled villain, and an antagonistic force that was essentially just the blight by a different name.

     

    while it's clear the companions need to function differently from POE, granting them more agency along the prime narrative, and also presenting your character with contrasting and affirming view points, it can't come at the expense of the story.

    At least, that's what I think

     

    Also, agree that Kreia was an excellent character, often overlooked

     

    I am surprised that you found interesting characters in DAI.I liked only two Cassandra and the elf fellow, the rest were forgettable at best,only ting that remember about them is that there was like 3 gays or something.Two dudes tried to sleep with me and some communist didn't wanted to sleep with me because she liked women.Btw i agree  with you and love Kreia :)

  11. Both should be best.You can't write a good interactive character without giving him a good story and reason to become what he have become.That doesn't mean that he must give you his live story in a exposition type of a dialogue(unless he is that kind of personality or situation).A good thing will be if companion makes you guest what kind of live have lived trough his/her actions and opinions(You know like real people in real life).

    • Like 1
  12. Well the PoE is alive because it was a viewed as a reboot of the Baldur's gate games so it stands that the mechanics must be similar and that means that the optimal party should be 6.Tyranny have 4 player team and the game is terrible in my book, having only 4 people the strategic element was very limited most optimal builds ware the same more or less.I hope that PoE 2 is more class oriented than the first one.

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