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darkphoton20@gmail.com

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About darkphoton20@gmail.com

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  • Steam
    kranti1992
  • Interests
    RPGs, competitive games, and programming !
  1. Yeah both being at 8 is fine, especially since you are dual class with wizard and that gives you considerable defenses should you need it with some of the amazing defensive abilities you can choose.My first PotD character was an Arcane Knight with 10 con and 4 resolve only and survived fine - you just can't be the primary tank. You will need a tank to hold some engagement though as you don't want to be getting hit by multiple opponents but a priest, chanter etc can also help with that by further boosting your defenses so that you can go all out with your damage and utility. I would go with 10/6 with constitution / resolve though if I were you, but it won't make too much difference. The reason being (and the reason why I went with 4 resolve and 10 const on mine) is because while playing well you won't really need deflection except against 1-2 occasional enemy abilities like arcane veil or other great defensive buffs will cover your defenses. Const is worth it at a minor amount till 10 because it gives you a fair amount of health to deal with certain aoe attacks and random crits that would happen whether or not you have 3 resolve or 8-10 resolve (difference isn't enough to keep those crits away). 10 const is a good health to sit at on a frontliner.
  2. I really like the wolf and cat forms, and I understand in this game you can shift into both during a fight (or even all forms) so I wanted to make a build where you only fight in druid form, maybe only casting healing or some debuffs before shifting and going into combat. Can this be viable, and are there abilities or passives that will go with this kind of playstyle? Come to think of it, are there even any passives that change or improve your shifted form either directly or indirectly such as improving your characters innate defenses or whatnot? Any tips and suggestions would be appreciated. Thanks!
  3. Thanks, I'll definitely try those tips out. I really want to lower int even more that sounds like a great idea, and use tidefall and consider using pallegia like a couple of you mentioned. What about the rest of the allies - should I hire my own priest and make a full supporter? How do I push this dps-focused pala to the max with supports? I'm unsure of all the other class buffs to allies and like debuffs to enemies, which is why I'm asking.
  4. Intro Been having this idea, which I know will sound terrible to many, for a long time since my first playthrough on hard with a tank paladin. I kept itching to remake a new game and try getting the most out of dealing damage as a paladin, as it seems like a weak idea that would provide a challenge and I loved seeing good numbers with Flames of Devotion crits on hard mode. My second playthrough was on path of the famned with a barb dps main, and that turned out all right, without even researching for any tips, so I decided ok I will just jump to the dps paladin idea. I also wanted to do with a two handed, which I know is not as good for flames of devotion, but it's a challenge and role playing idea so I'm going to stick with it. Note: I know basing a paladin on dps Paladin is stupid, especially one that focuses only on himself, but it's on purpose as a challenge and liking self-enhancing dps paladins in general. So don't be too harsh on the idea xD Main Idea After some research, I decided to go with Goldpact Knights for the dot damage boost to FoD and later the increased accuracy buff to liberating exhortation, with max might, perception, dump int(!), keep const and resolve base, and rest on dev (it ended up being a decently high 1). With human as starting class. I want to still land hits and cries even on potd, hence the perception, and with a two handed and heavy armour the Dex helps with the speed. I want to do as much damage per swing and with flames of devotion, which is why I have might at max. Intellect is minimum, despite many good paladin builds, because this will be a fully self buffing solominded paladin dps, which means no sharing auras or healing others, so AoE is not that important though some melee members could still benefit from my auras. This allows higher stats in other dps attributes, but also I found from testing and research, enduring flames from goldpact knights ticks damage faster with low intellect. It does the same damage total regardless of your intellect, but it's spread over a longer period with high intellect (tested on existing late game profile with hirelings and respec). I know the intellect dump would hurt sacred immolation at late game though, but I think the aoe and duration is fine for my build idea since I'm a single target focused build. Maybe I will drop resolve for int later if sacred immolation ends up being too important, but that's late game. Team Composition My problem now is I'm not sure how to then boost this paladin to his max damage and potential with supporting cast. I didn't finish my barb playthrough and would like to do a barb companion but as if possible, based on what i saw on him playing it as dps I think it is. But what about the rest of the companions? I haven't played them all so I'm not sure who can boost my Paladin the most. And any tips on how to build the barbarian tank to support a two handed Paladin would be great too. Thanks in advance, and feel free to bash on my idea and also provide insight into how to improve the main build even though I'm going to be stubborn about it haha. The main issue is the supporting cast really.
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