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ColonelKilgore

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About ColonelKilgore

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  1. I think that the devs should never lose sight of the fact that they have a big fat Star Wars license. The idea of starting as a young padawan might be appealing to people who just want to develop their character, but you have to keep in mind that all Star Wars fiction is about a problem, a situation, not about following one character. I don't want the adventures of So-and-so the Jedi. I want a story about the galaxy in peril which the hero just happens to solve.
  2. I think that you should have to be a human character. All previous Star Wars fiction had the main character as a human. Remember, both of these games have been Star Wars games; they weren't just using the universe. They have to be faithful to the source material, more than just avoiding any canonical inconstistancies; they also have to be true to the way the story is told. Star Wars is at heart a human tale, with human emotions. This ain't no DnD with wookies: this is Star Wars.
  3. Ehhh, not so much a spy, but a secret government agency worker: Mike Toreno from GTA:SA.
  4. I know, and I love those games. But I would like to see it implemented a little bit more. Ever tried to play the diplomat in any Elder Scrolls games?
  5. I just want to know why role-playing always has to involve killing.
  6. All I'm saying is this: I don't want to play on a fixed path with all the choices made for me; I want to roleplay, I want to develop MY character, not the designer's character. And if what that character would do in a situation would be non-violent, so be it.
  7. Well, you sort of do miss out on that loot, but if you're not fighting anyone anyway why does that matter? Most things that improve intelligence, wisdom, charisma (a diplomat's tools) can generally be gained without fighting.
  8. Maybe pacifist wasn't the right word. I want to be able to play as someone to makes choices that rarely involve fighting. Few games seem to want to let me do this. Why did I have to kill x? I didn't want to. I wanted to do y. I think it goes back to that there should be more REAL choices in rpgs, not this feeling that you're choosing dialogue options that end up not mattering because you kill this guy anyway.
  9. Am I the only one who really misses the ability to play CRPG's as a pacifist? I've always loved playing through Planescape: Torment only fighting four or five battles. I've found it's way more interesting to see how you can avoid a battle rather than fighting it, and it also improves the backstory of your character. Just a thought, I loved the KOTOR's, especially II, but I long not to have to fight all the time.
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