dabub
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Posts posted by dabub
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The combo you posted is annoying, but not impossible to beat. The worst I have encountered is, by far, the -5 blessings in the blessing deck and 1 blessing discard from the blessings deck if you fail to acquire a boon. Auto quit.
Nope, I had increased difficulty to acquire boons, lose 1 turn if you fail to acquire a boon and -5 turns.
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... and Kyra because losing an exploration in large parties is almost always unacceptable....
That is what I thought prior to really using her more and realizing that she actually can explore even better than most because she can freely discard a bunch of allies/blessings to explore each turn and then just sacrifice the free move to heal them all back consistently. I think most every character has strengths and weaknesses and takes playing them correctly.
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There's some disagreement here, so I'll hop on the scales with my 2 cents:
Ezren is unquestionably the better support. It's not even a contest.
Neither Ezren nor Seoni have any abilities that are inherently support-oriented. So it all comes down to the cards. Whereas Ezren has 8 spells and 0 blessings, Seoni has 3 spells and 5 blessings. Seoni has to use most, if not all, of her spells for combat. Otherwise, you'll have to use her hero power to fight things, which has 2 problems: 1) It slowly kills her, and 2) That ability actually sucks. So she's discarding cards to her ability, discarding allies to explore, and discarding blessings to "support" the party -- she's gonna need a lot of healing to survive all that discarding. Judged in terms of support, Seoni is literally the worst supporting character in the entire game. She's like a negative support. The party has to support her!
Ezren, by contrast, can actually take a decent amount of support spells, and while he doesn't auto-recharge them like Seoni does, with power feats he'll eventually get to the point where anything 9 or lower is an auto-success, and 10's and 11's are almost sure things. This is functionally almost equivalent to Seoni's auto-recharge. And unlike Seoni, Ezren doesn't suck resources away from the party since the only cards he'll ever be discarding are (possibly) his allies.
Ezren's not a great support, mind you -- the support characters in this game are Valeros, Lem, Harsk, and the divine casters -- but as he's not the literal worst support in all of Rise of the Runelords, he is better than Seoni.
I would argue that is not strictly true. It seems so in theory but the key is in the 5 blessings that Seoni can carry. Assuming that both of them will have to carry attack spells so that they themselves can survive their own encounters, say that Seoni takes 3 attack spells in her 3 spell slots and Ezren takes 3 of 8 of his spells as attack spells, freeing up 5 spells for support, I posit that in most circumstances, 5 blessings are better than 5 support spells in that blessings are a lot more flexible and can be used for pretty much any check compared to most support spells which are usually very situational and isn't always the one you need at any given moment. This is further the case once you get to their advanced classes and you stack Seoni's deck with nothing but blessings of Pharasmas which become a 1D12 regardless of what the check is.
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It also makes a ring of protection better than any armor, in fact, you can reveal it more then twice, you can reveal it 14 times to take away 14 damage if you want... but once you know about it, its so hard not to use it even though it's completely overpowered and unbalanced...
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Having played some on my phone I think I agree with some of the posters above. I would really like an option to be able to play with the tablet UI vs the new phone UI on my phone. I can see how some people may have issues with the tablet UI on phones if they have a smaller/older/lower res phone or their eye sight may be more limited whereas other people with newer/phablet phones or just lucky with their eye sight would rather have more of the information available without additional clicks. I especially miss the summary of what cards are left in the location deck information
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I've had the exact same bug. I think it was a different henchment and the trigger was retribution (roll 1d6 when you defeat a monster, on 1, take 1 damage). Damage went on a loop until out of cards, continue caused game to crash. only way out was to forfeit.
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Does anyone have any idea if a character that this happened to is permanently screwed or would a fix retroactively return the skill? Unfortunately, I accidentally did this to one of my most high level characters and I would really prefer not to have to relevel my Seelah.
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So just prior to the 1.0.3.8 patch I was mainly playing story mode. Yesterday, I decided to play a little quest mode again. I continued and finished (won) a quest adventure I was in the middle, resolved my decks etc and then shut the game down. Later on, I started the game again, went into quest mode manage party to switch up the party for the next adventure and noticed that half my experienced characters were missing. What it appears is that the six characters that were in the quest that I completed (Valeros, Sajan, Seelah, Harsk, Lini and Seoni) + Amri ( for whatever reason) are the only experienced characters shown while previously I had one of each character mostly between their mid teens and upper twenties.
I play on two devices so I had a backup save that was at the middle of the last quest adventure, I loaded up that save, forfeited the adventure and went into the manage party and then it showed another copy of those six adventurers with a few of them one level lower since this group did not win/complete the adventure.
Primary Device:
Android Google Nexus 10 most up to date OS
Secondary device:
Android Moto X
PFID#: 89A6103F4A22C3C1
Going after the Liberated Blue Dragon - Assault on the Pinnacle
in Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
Posted · Edited by dabub
A big part of the strategy is also to do a lot of scouting to arrange cards in specific orders. Having the quill that lets you scout 5 and rearrange as well augury/scry is very important. The key is to make sure you find the villain and stick him on the bottom of the deck as you do not want to fight him more than once. I did this with a 2 person party, someone that can fight and another person that has support/scout/healing etc is ideal.
With your party, I would either try Valeros fighting and Lem/Kyra for support or Seelah and Seoni. The smaller the party you can get away with, the less henchmen you'll have in the deck to fight through so smaller is better.