Jump to content

pooter3001

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by pooter3001

  1. Rat Swarm: shuffles into the location deck when they were summoned by a card effect, summoned cards should always return to the vault unless the effect that summoned them tells you otherwise.
  2. removing detect magic from the list. Upon further inspection, it is not acting incorrectly, just looks funny. If you cast detect magic before your first exploration, and encounter the card, after the encounter it will prompt you to explore or forfeit the exploration. This is regarding your first exploration. It is not triggering ezren's ability, it just looks like it is. you still get your free exploration, you just are prompted if you want to take it, instead of having you click on the deck.
  3. Small additional interaction. Kyra: when at an empty location, she is forced to close(or not close) the location, and thus never gets a chance to use her ability to heal. I am fairly certain I had a divine card in hand, because her ability was active before I moved to the closed location. The option to close a location should come at the end of the turn, not prior to the exploration phase. Rarely an issue, but a character did die once because I couldn't cure them when I moved(i even chose not to close the location).
  4. Thanks for adding more info to the situation. I can honestly say that every time I've ever played the card, it was during the casters turn. At first I thought it was only bugged when cast on themselves, but later noticed it also bugging when targeting other characters.
  5. If you take your extra explore from encountering a Magic card with Detect Evil - you're forfeiting your "free" explore for the turn, which can only be you *first* explore in any given turn. If you forfeit the immediate explore from Ezren's power - you should still have your *free* explore. Detect Magic does not create an explore. It just encounters the card, and shouldn't trigger ezren's ability since his ability is "During an exploration". This is the reason you can play detect magic before your first explore, but cannot discard an ally to explore. Your first explore has to be just that, your first explore, and cards that are not exploring can still be played fine.
  6. This is actually working correctly, kinda. instead of making you make the check every time you find one of them, it will only have you make the check if you attempt to use a spell. try playing one of the spells that are chained up, and it will let you make the check to play it.
  7. Starting to compile all the random card interactions that are not working correctly(atleast for me). Major Cure: Will cure 1d4 +1 cards from the target, but will not cure the single card from the caster. It shows the animation, but the number of cards in discard remains the same. Augury: When cast by a character at location A, during another characters turn at location B, it looks at the cards in location B, not the casters location A. Ezren: Spells that are displayed when cast do not trigger his ability, but will trigger thasalonian dungeons. Acting correctly, it prompts you to take your first exploration, which looks just like ezren's ability prompt. As I come across and remember other examples, I will update this post. For the record, this is on a galaxy s7 phone. Though, i doubt this is a device issue.
  8. It was 1.0.2. I've also uninstalled and reinstalled the game since the update was released.
  9. hopefully this will get you to it. https://www.dropbox.com/s/qmmyjru5qi9f53j/PACG1_SAVE_GAMES.zip?dl=0
  10. To give some background, I've been playing this game since the beta, and have used gold at one point to purchase exp 1, which reset my progress. Since then, I had issues even starting any game (duplicated characters issue). The most recent patch fixed that Issue, however now I'm stuck at a new bug. Since my progress is reset, the only scenario i can pick is brigandoom, which I don't mind playing through again. after selecting my party, and starting the scenario, the first thing that pops up is the win dialogue ("I yield! Ain't being paid enough to get killed over Vinder's haul.") After hitting continue, or skip, it brings me to a blank dialogue screen with the blue arrow on the right. The arrow does nothing, and I cannot get past this screen. I have attempted to play though the tutorial yet again(I'm a pro at it now...), clearing cache, uninstalling the game, ect. my only course of action is to simply quite the game, delete that party, and try again to get the same thing. I am playing on my Galaxy s7. Adding a bit more info, I've noticed that on my character select screen, no characters have any stats or powers.
×
×
  • Create New...