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Srvannor

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Posts posted by Srvannor

  1. Yes and no. Recharging when you can is useful a lot of the time, until you have a hand of cards that can deal with a wider variety of situations. Discarding, on the other hand, is almost never a good idea, unless you REALLY need a specific card that has a better than average chance of being drawn.

    I *almost* always discharge nearly entire hands from every character once I've nailed down the villain, except for the character that will fight said villain, for the chance to load up on any ally-assisting cards before the final fight (blessings, ranged weaps, etc).

  2. After finishing a map, I went to buy 1 chest. The chest purchase seemed to go through fine, but when I clicked it, it didn't open and just sat there glowing and oscillating.

     

    That was ok, one chest broken... But then it happened again. I got frustrated and purchased gold with cash to open up some chests ($5). Two or three of those didn't open. Frustrating.

     

    Just now, I earned 500 gold, bought another chest, and again it looks like it's about to open but gets stuck oscillating and glowing with no cards revealed.

     

    I'd like a gold comp to make up for 4 unopened chests, especially because I spent cash this time.

     

    ---------

     

    I can't blame the failed transactions on connection issues as I was able to complete purchases and maps resulting in the correct gold being acquired.

  3. After playing for a couple weeks now, I wanted to share something it took me a while to figure out.

     

    Discarding, recharging, and healing after encounters is SO important and really gives you an opportunity to balance out your hand. Rather than having two armors in my hand, I often will recharge one if not both depending on whether I'm looking for a particular card draw. I started using my heal spell more often with Kyra (I carry two) even if I only have two cards in my discard pile.

     

    Basically any chance I get to improve my hand, I take. It's a much less conservative strategy, but is very beneficial in the end.

    • Like 3
  4. As the title reads, today I'm not getting any gold rewards for finishing maps. I thought at first it was something I did wrong (turned off iPad in the middle of a map) but after completing crows bait 3x on legendary, I now believe something is critically wrong.

     

    After I finished my last map, I clicked around in different scenarios to see if any gold rewards were available and they are not. Again, this affects legendary mode.

     

    What's happening?

     

    Just some background info: playing with Meri, Valeros, Kyra, and Ezren. iPad. Internet connection is fine.

  5. Short answer: yes.

     

    To expand on that a bit: I think the key phrase of the OP is this one:

     

    I can't recall a specific one use card I would take over a decent card ... it's not just because they are one use, it's also because you're losing some other card

     

    It's true that there's an opportunity cost to lugging around a conditional one-use item, but this opportunity cost is very low because items suck. It's not till AD4 or so that you actually begin to develop a critical mass of quality items.

     

    Here's a fun game: quickly think of 5 really good items from AD2 and below off the top of your head. Ready? Go.

     

    ...

     

    I bet you came up with:

     

    Spyglass

    Masterwork Tools

    Staff of Minor Healing

     

    Aaaaand then you listed two pieces of relative garbage just to get your count up to 5. There's just not that many "wow, this is exciting!" items for like half the game.

     

    So am I willing to drop Bracers of Protection or some bull**** to carry around a Potion of Glibness? Hells yes I am! Give m'boy Harsk that smooth-talkin' potion and he can convert it into an extra exploration when he encounters an ally. Or maybe it'll come in handy closing a diplomacy-based location. If not, he'll fire an arrow with it -- which is what he was going to do with those Bracers of Protection anyway.

     

    Not all potions are created equal. Glibness and Ruggedness (for diplomacy and survival, respectively) are on a pedestal because (1) they can be converted into extra explorations via encountered allies, and (2) diplomacy and survival checks to close locations are relatively common.

     

    I also like caltrops. They defeat a lot of the henchmen early on, and in my 6-player video series, they won me at least one scenario. Lini encountered the villain in a mostly-depleted deck. If she'd had to fight him, it would have cost the party a ton of resources to win the check and a ton of time to find the villain again later. Instead, she used Caltrops to evade. Now I knew where the villain was, so I closed as many locations as I could before the clock got too low, and went back into that location with more capable fighters to finish the job.

     

    So in sum, I'm more than happy to sacrifice a crappy item that I'll never use for a situational item that might buy me an extra turn, guarantee that I can close a location at a critical moment, or outright make the difference between winning and losing.

     

    I've talked exclusively about items so far. When it comes to allies, throw everything I said out the window. :) At minimum, an ally is an extra exploration. This is very valuable. Thus, with one meta-gamey exception (Mr. A. F.), I never carry over any of the one-use allies. They're junk, and it seems they're only meant to be used in the scenario in which you find them.

    My fav combo of players so far: Meri, Kyra, Valeros, and Ezren. Items I'm not willing to give up for one-shot potions, etc:

     

    Khol of Discernment, Spyglass, Masterwork Tools, Ring of Protection, Staff of Minor Healing x2, Sihedron Medallion x2, Crown of Charisma, Medusa Mask, Orb of Frost, Amulet of Life.

     

    Most of the potions and items I find during the match end up being sneak attack fodder for Merisel or banish-to-close cards.

  6. X2 on vanishing cards. This should probably be moved to tech forum/bug reporting but: playing on iPad, 4 person crew, lost a shock glaive (Valeros) while encountering a bandit henchman in the guard tower (crows bait). I believe I clicked the weapon then canceled to choose another and it was gone for the rest of the scenario. It was not available as a choice when adding weapons back to Valeros after the mission was complete (fortunately, I looted two more while farming for weapons later on).

  7.  

     

    so, if I'm reading this right:

    best scenario for weapons is Thistetop Delve (1-5)

    best scenario for spells is Black Fang's Dungeon (0-3) or Foul Misgivings (2-3)

    best scenario for armor is Approach to Thistletop (1-4), Crow Bait (2-2) or Angel in the Tower (2-5)

    best scenario for items is Crow Bait (2-2)

    best scenario for allies is The Poison Pill (0-2) or Attack on Sandpoint (1-1)

    best scenario for blessings is Black Fang's Dungeon (0-3), The Cult Exposed (2-4) or Angel in the Tower (2-5)

     

    That's based on my 4 character party, but I think the trend is the same across party size. Based on those specific grinding matches, then, the best scenarios for grinding would be Black Fang's Dungeon (0-3) or Angel in the Tower (2-5) since both give high probability of two card types (spells/blessings and armor/blessings respectively). Armor isn't a huge draw for me, but spells are.

    Yup.

     

    @Rayex: May I make a suggestion to your sheet? Add the deck #s available in the scenarios, because that weighs HEAVILY in to farming. I'd rather grind Crow Bait for higher weapons rather than Approach to Thistletop

    X2 on farming Crows Bait. Seems like the fastest way to pick up items and weapons. In my case, Meri and Kyra duo the general store (2 weapons, 3 items) while Valeros and Ezren take out the guard tower (2 weapons, 2 items). If I've had bad luck, I forfeit and repeat. If things go well, I finish the level for the 200 gold.

  8. I have merisiel, kyra, and valeros locked up in story mode on the second scenario in burnt offerings (local heroes). If I try to play it, I see the intro scenes, arrange my characters to their individual locations, and click to start. On my first character's turn, nothing happens. I can't click anything (can't even quit the game). I have to hit the home button and swipe out of the game to do anything else on the iPad.

     

    What's going on?

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