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Lenecallad

Initiates
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  1. Awesome we are getting new cards to the game. But I do have to say, I think Favors are a little bit overpowering for the game. You would want those instead of normal Blessings, which would eventually phase the Blessings out entirely. I think that instead of the Favor being a discard, it should be a banish, in order to gain the crazy bonus and to have a second blessing played. You would then hold onto those for extreme circumstances. Then gain a Blessing of the God's when you reset your starting deck at the end of the game (unless you found another Blessing or Favor).
  2. Long story short, I noticed that since the patch was put in, if I encounter Black Fang with more than 1 character at the same location, everyone must attempt a Constitution/Fortitude save or be dealt 1d4-1 Acid damage. This is normal, but, if the second or subsequent character after the first plays any blessings to help in their check to succeed, the save turns to a combat check of 12. If I succeed the combat check, it continues on as normal (as if I had succeed the save for acid damage). If I fail the check, it acts like combat and that character takes combat damage instead of rolling for acid damage, then moving onto the next character (for their save or back to the first character for the combat).
  3. So while playing Attack on Sandpoint, Legendary, Merisiel was at the Swallowtail Festival when Kyra ran into Ripnugget at the Cathedral. Merisiel goes to temporarily close the festival, which is defeat or acquire the next card, which was the Goblin Raider Henchmen. After defeating the Henchmen, the game asked if I wanted to close the location. I thought this opportunity would have been lost when temporarily closing, but I guess you can do so as the card does say you can. So lock out to locations in one encounter with a henchmen and villain simultaneously. So the next card is a damn item, that Merisiel could not acquire, so she cold not close the location neither permanently nor temporarily. Luckily Kyra was able to defeat Ripnugget, but alas he had 2 locations to run instead of 1.
  4. SO the new patch is out, which is great. But I noticed one bug so far, luckily nothing major. While playing and defeating a scenario (Local Heroes on Legendary) the rewards said 0 gold. But when I looked in my settings, it showed I was rewarded the standard 200. Got a little nervous there for a second.

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