The AI for combat in this game is atrocious.
For the umpteenth time my melee heavy ( 2 sword n board, 2 quarterstaff barbarians ) defied logic in the ruins for the weapons quest. An engagement began and instead of engaging the enemy in the same room these clowns run around the corner and aggro the next room. I've watched them do this at least a dozen times since I've been leveling them. You need to clear rooms with the thought in mind that this absurd AI WILL pull mobs it can't even seen in adjacent rooms.
I had to quit because of this before and surprise, surprise in about the same place again. The AI really ruins what would otherwise be a perfect game. I'm sorry but this issue should be number one in your development efforts. It should have been fixed at launch.
It seems rather simple to me ( don't engage mobs not flagged for combat who aren't in line of sight ) but I don't know your engine so I can't say for sure. I'll just refrain from raising my blood pressure until I hear otherwise that this specific issue has been fixed.