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KaruiKage

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Posts posted by KaruiKage

  1. I have a game with Meriaiel, Kyra, and Seoni. They progressed through all B and 1 on normal difficilty. As soon as I started the next harder one, I lost all my access. I had to go through B again, and got as far as finishing Local Heroes in 1. It did show 2 stars by the name each time I completed one, but I could never revisit the other 1 scenarios, even on normal. Lastly, I had enough coins to purchase book 2. Progress was reset again, I have to start at Brigandoom now.

  2. Is there going to be more explanation on what happens if a character "dies" (without perma-death on) while on a mission? For example, I had Merisiel, Seoni, and Kyra doing the B-campaign. On part 2, poison pill, Seoni died during it and didn't get the end reward. However, the game didn't really say anything else about this so I continued on to part 3. After that, both Kyra and Merisiel got the "adventure" reward of a Skill Feat, but not Seoni.

     

    Now, as a long-time player, I can get why this is the case. Seoni didn't complete part 2, so she doesn't get the reward yet. I'm about to try part 2 and hope she will get the Skill Feat then immediately. That said, there's no indication in game on why this is the case. Another player might be confused, and *might* guess he has to go back and re-do the one she died in, but the game really doesn't point this out at all.

    • Like 1
  3. If we are getting rid of text, can we also get rid of that annoying "this check is increased by the adventure deck number..." text on half the cards too? :) I thought that should have gone the way of a simple icon ages ago. Ultimately only the end total matters, does the user even need to know that they'll be slightly harder in Book 2?

    • Like 2
  4. Alternatively, instead of having to do the method right now to "trade" (bring down a higher level character into a lower level party, play a scenario together), wouldn't their be an easier way with a Vault like setup? Have some screen where you can access all cards among all your characters and just allow players to trade cards they've acquired? Or would that make things *too* easy? (or again, is it even a problem?)

     

    Maybe make this a feature after you've completed the full game once, like a New Game +?

  5. As a means to counter "cheating", have the Devs considered a persistent "unlock" mechanic?

     

    For example, all the cards have a "level" already. B=0, then 1-6. Why not just restrict cards until that character has completed at least one scenario at that level? IE: Seoni can't accept a 1-level card until she's completed the first scenario in Book 1?

     

    Granted, I also am not too concerned if players "power-level" characters with a high-level one, so I can really go either way on this.

  6. Thanks for the response! That makes things sound a lot better then, I was worried that I would have to reset things any time the "party" changed. So once this bug is fixed then, presumably, I should (assuming I only have one instance of each character) never see their decks change/reset, along with feats, regardless of whether I add new party members, replay old scenarios, or try harder difficulties?

    • Like 1
  7. Alright, so I've been playing the Beta now for a while and I still am not entirely sure on how character development is supposed to work.

     

    I re-installed after the recent patch and built up my Kyra/Merisiel again. I played through all of B and 1 (which I had purchased with gold pre-patch) to get their feats and some new cards in their decks. After I had done this plus some higher difficulties, I had enough gold to unlock Seoni.

     

    At this point, I brought her into the party and sent them all back to the first B scenario so she could get the same selection of feats/chance of cards that the others did. However, when I did this, both Kyra and Merisiel were completely reset. Their decks had none of the cards I had earned, none of the feats were present, and I'm not sure what the expected user experience should be.

     

    On reading the initial post, I'm a bit confused. What is the point of "benching" characters? How are we supposed to switch between the various "instances" of characters? Also, when I went to a higher difficulty on some missions, it seemed like my cards were also being reset.

     

    So, before I get into any opinion-based stuff, I just wanted as clear an answer as possible: what is the expected user experience when it comes to character management, progression, and more? The initial post helps a little, but I'm still a bit confused (especially considering my issues above).

    • Like 1
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