One area of the Pillars game that I didn't think worked as well as it could have was food. I have two suggestions to improve it.
First... would it be possible to have a separate 'food' slot for each character? So everyone would have his or her own slot (like for boots, or the main character's pet, etc) that could only hold food. You could eat your food from the main screen as usual, whatever is in this slot would appear on the character's action bar. The reason I ask... the mechanics of eating food in Pillars were horrible I thought. Basically every time you wanted to eat, you took some other item out of your quick slots (like a healing potion) then you went back to main screen and ate your food, then you went back to inventory and put the healing potion back. Over and over, for every character, every time you ate. It was incredibly cumbersome I thought, needlessly cumbersome.
Second... I would really love for food to be more realistic and useful... right now it is a buff that lasts only 300 seconds, and you eat a giant chicken pie two seconds before fighting a dragon?? Seriously? Do you see boxers or UFC guys cramming themselves with three pounds of pot roast 30 seconds before a fight? Did Gandalf gorge on a giant plate of stew 30 seconds before fighting the Balrog? no... he didnt. That would be silly.... but more importantly, it seriously interferes with the flow of the adventure. We already have tons of quick slot items that can only be used in combat (potions, scrolls, summoning items, etc). The way food currently works it essentially means it is really the same thing -- its just another combat buff, because it does not last too long once combat ends. Maybe you get one more group of trash mobs with the buff. Or maybe not. So its really just another combat buff, but with cumbersome pre-fight buffing mechanics.
So... why not make food buffs more long-lasting (and perhaps a little less strong). If you eat breakfast you feel better for 4 hours, right? We could have a four hour food buff that lasts all morning, wouldn't that be better in so many ways?
There could also be a negative buff from being hungry too and not eating for days, which might fit in well with the new idea of injuries being the mechanic that drives the party to need to rest. 'Hunger' (something like -2 all stats or whatever, if you have not eaten for 24 hours or something) could be another form of injury, a self-inflicted injury because you ran out of food Perhaps survival skill could reduce the hunger penalty, because that character can forage just enough to help themselves.
Those are my suggestions!