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jerryberry

Initiates
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Everything posted by jerryberry

  1. Thank you all guys for the tips. I will def try to apply your suggestions on my build. I was a bit disappointed by the direction of the game mechanic which drives the barbarians to be AoE damage dealer, not specially strong for 1 on 1 fights.
  2. Hello, I have played POE for few hours when it first released, and I came back to this game about a week ago. I was reading and studying through the various character builds in this forum; however, failed to find what I like to be my barbarian. So, I came up with this barbarian build after studying more of the mechanism of this game. I want to share this build to you hoping to get some more advice. Race Death Godlike - I liked the racial ability of doing more damages when enemies have below 25% endurance. Attributes - evenly distributed to 13 points each ( - I want my main character to be exceptional at all around, and I think it's good starting distribution as they can be added by items later stage of the game. Abilities Carnage - Automatically earned when starting 1. Frenzy - Barbarian without Frenzy is not a barbarian 2. Wild Sprint (= Heart of Fury) - I want my barbarian to rush to the spell casters during battles. 3. Brute Force - I think this ability works well with the racial ablilty of doing more damage on the enemies with below 25% endurance, since it targets ememies fortitude when it's lower than defence. 4. Thick-Skinned - Damage Reduction on self 5. Threatening Presence - Skicens enemies around 6. Barbaric Shout - Terrifying enemies 7. Blooded - more damage when below 50% endurance Talents 1. Accurate Carnage - +5 accuracy 2. Weapon Focus - +6 Accuracy 3. Two Weapon Style - 20% attack speed 4. Envenomed Strike - raw damage vs. Fortitude (I hope this works well with Brute Force.) 5. Interrupting Blows - +15 interrupt (I guess its good against spell casters.) 6. Superior Deflection - +5 Deflection 7. Barbaric Blow - works even greater with carnage The concept is to run the battle field to down the spell casters while my other tanky charactors hold the front line. I've played first few hours and finished the Rodric quest at hard difficulty and it works so far well for me. I do not think the Wild Sprint is not really useful when I leave the battle with AI. The barbarian often runs to the weaker enemies rather than chasing the spell casters. I think the spell casters does sometimes have higher defence than other melee enemies. So, I can take the Heart of Fury instead of Wild Sprint for more damage. The defence may be not sufficient, as I notice this barbarian often become unconscious during the battles. I think I can give less in Resolve and more in Dex to increase the reflex as well as attack speed. I've not considered any items and bonus stats earned during the play through. I've not given myself too much attention on these bonuses. You are welcome to add some of these bonuses, if you like.
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