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Samurai9612

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Everything posted by Samurai9612

  1. I have some suggestions. A face creation system with hundreds of sliders like what Bethesda is using for ElderScrolls IV: Oblivion. The ability to create lightsaber color crystals (with color sliders for unique color) at higher levels to completely customize your lightsaber & Custom Hilts (the lightsaber is a jedi's most precious posession, so it should receive at least "some" attention if not a lot) Hooded Robes, Helmets, Face masks, and possibly face tattoos (but mostly the hoods and helmets) More non-linear situations (i.e. should I activate the gas vents and gas the sith, or overload power terminal.... hmm) More lightsaber moves (possibly even a "initiate saber lock" option for the stronger characters to overpower their opponent) More robes that are easier to get (it was friggin' pain to get some of the robes in KOTOR 2) Possibly a sister plot to go along with the main Jedi Character plot, such as a Secret Operative you play who aids the main character behind the scenes. Less needless dialogue, more facial expressions, ability to have more personal relationships with characters (not sexually, but as in they become more trusting of you and comment more often on the choices you make and if you decide to "remove" some friendly characters from your ship they will side with you or the other character depending on how you treated them in the past. Less focus on Jedi's, let's keep the mystery of the Jedi a little bit (one of the many reasons why the original 3 Star Wars movies were the best, the Jedi were shrouded in mystery). More mysteries to solve, side quests to complete, more open maps, possibly even rewards for curious explorers who happen to stumble on an ancient tomb or crash site while on Dantooine, Tatooine, Korriban, or other planet. More ability to explore and meet dynamic characters that you might have missed if you just kept to the main plot. Ability to join a faction, like the Sith, Republic, Jedi Council, Bounty Hunter Clan, "Secret Behind the Scenes Operative" Organization (great reason to create a more intelligent character) A new ship (the ebon hawk was cool and all.... but she's old and is in needin' of replacin'), perhaps a shipyard where you can buy different ships (like a small upgraded freighter, or a larger frigate, maybe even a Flagship class ship ) or be rewarded them by the factions you work for, or are ordered by the factions for you to use for a certain mission New Minigames such as navigating a probe/repair droid down a conduit, or manually repairing hyperdrive engines yourself, or a Sniper minigame when you are required by the bounty hunter clan to set up a sniper position to take out a certain politician. Make building a lightsaber a challenge, in KOTOR 1 and 2 all you did was go through some dialogue and *BAM*, you just got yourself a killing machine that you will probably never unequip for the rest of the game. Ability to jump/crawl/take cover (jumping would be for force sensitive characters only, and crawl would be to investigate the ruins of a downed ship or something, and take cover would be to increase your defense and decrease the enemy's (if they are using blasters) chance to hit you) Non-quest related missions, such as to just get more money by doing favors for the factions you work for (such as being an ambassador aboard a republic ship for the republic, or helping a fellow sith take out his mentor/rival(s), or helping to design a new, more efficient design for a lightsaber for the jedi council and possibly get rewarded with a prototype for your hard work in gathering supplies and creating a working model) And possibly when you are battling the final Jedi Boss you take over complete control of your character's lightsaber movements and have to press the "light attack", "heavy attack", "parry", and "saber lock/break lock" buttons along with some force power buttons and "jump/duck" buttons. (of course, you'd have the ability to return to "normal mode" for those who don't like that special mode), and maybe even battle two jedi/sith at once and have to parry both their attacks and attack them (like how darth maul took on obi-wan and qui-gon both at once). Anyways, these are just some of my ideas for KOTOR 3, tell me what you think of them and I hope some of them are used in the upcoming game Knights of the Old Republic 3 Oh.. almost forgot, here's an article that involves KOTOR 3 somewhat: Obsidion Quadruple Set Article (for those who haven't read it yet)
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