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Tydirium

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  1. Yes, that was the game's winning score. Though, that was version 1.0.5. It was that that prompted me to check for updates, and when I thought the same phenomena was happening with v1.1.5, I posted here.
  2. Well, all right, if that's the way it is in KotOR, then I guess that's the way it should be. These situations never arose any time I played Pazaak in the games. It just didn't make sense to me, and after losing six or more sets to this, it got really irritating. I'll just keep playing until I figure it all out. I did get the manual from FileFront, this time. Must have been a temporary thing.
  3. I haven't been able to DL the manual yet. My computer's been doing funky stuff with the link here, and FileFront, for whatever reason, doesn't show any mirrors that have it. I'll try again later. I've been going by my experiences in KotOR and II, where these situations have never arisen. If you say it's supposed to be that way, then alright, but I still don't think it makes sense. Why wouldn't a tiebreaker win a tie, even if the other party gets a tie after you played it, as long as it's your last card? And why couldn't filling all nine spaces merely force the person who filled it to stand/end play immediately? The first time that happened, I was on my fourth game in Arcade mode, 2 wins to 2 wins, I had a score of twenty, and the computer suddenly played 2 cards from it's hand, ended up at 28... and got the win because it had filled up all nine spaces. That's not a win, it's a cheap shot.
  4. Even when the other player has a perfect score of twenty?
  5. Well, I've got a couple of bugs. 1. If the number of cards played by one player in a match goes over nine, the maximum number of spaces for cards, the game automatically gives victory to the computer, irregardless of who is closer to twenty. I even had a score of twenty once, and the computer played all three of its remaining side deck cards in sucession, filled up the slots, and had a total of 10, and it got the win! 2. If the Tiebreaker card is used to get twenty, and the computer has not stood or gotten 20 yet, and gets 20 after you've played the +1T, you end up with a true tie instead of a win.

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