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Raimon777

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  1. Honestly, I really commend Obsidian for this game, story in particular. When was the last time games weren't afraid to explore themes like this? Maybe I'm overexaggerating, but holy **** did I love the exploration, the ambiguous choices, the way the game really got me invested into its own conflicts. In the last ten years, I have not remembered a game that made me actually sit down and ponder multiple times during a playthrough. I remember getting to a part, after playing most of the game in a very neutral-rational choice-style, where I just went: "if i just keep thinking and observing, observing and thinking, this might be the closest I can get to understanding, but then my own actions will never have incidence, and what little knowledge i will have accumulated will never be put to use, thus worsening our condition and allowing accidents like Thaos to happen". And after that, I was actually swayed to make more decisive dialog choices. By a game. And... and... Oh lord. I might be fanboying all over this game right now, but honestly...
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