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Rahabib

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  1. Any update on this? It seems I still have to hard shutoff my computer when I am done playing the game.
  2. ERROR: ld.so: object '/home/rahabib/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 291650 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197961893321 [API loaded no] MORY_ATI: 1746343 RENDERBUFFER_FREE_MEMORY_ATI: 1746343 TEXTURE_FREE_MEMORY_ATI: 1746343 OpenGL: Version: OpenGL 4.3 [4.3.12798 Compatibility Profile Context 13.101] Renderer: AMD Radeon HD 7800 Series Vendor: ATI Technologies Inc. VRAM: 1705 MB Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age Setting maxVSyncInterval to 4 GL: Detected 1705 MB VRAM Total system RAM: 7947 MiB Initialize engine version: 4.6.5p1 (61a1c72d2e64) AudioManager: Using ALSA: default Begin MonoManager ReloadAssembly Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/SteamworksManaged.dll into Unity Child Domain Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/MySql.Data.dll (this message is harmless) Loading /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/MySql.Data.dll into Unity Child Domain Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/OEICommon.dll (this message is harmless) Loading /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/OEICommon.dll into Unity Child Domain Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/OEIFormats.dll (this message is harmless) Loading /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/OEIFormats.dll into Unity Child Domain - Completed reload, in 0.037 seconds Default vsync count 1 requesting resize 1680 x 1050 Selecting FBConfig GLX_FBCONFIG_ID=55 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=4 GLX_SAMPLE_BUFFERS_ARB=1 GLX_CONFIG_CAVEAT=NONE requesting fullscreen 1680 x 1050 at 0 Hz Desktop is 1680 x 1050 @ 60 Hz Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/System.Xml.dll (this message is harmless) Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/System.Xml.Linq.dll (this message is harmless) --->InitializeDisplay()... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Available display resolutions: [ 0 ] 1600x900 [ 1 ] 1366x768 [ 2 ] 1280x720 [ 3 ] 1136x640 [ 4 ] 1024x576 [ 5 ] 960x540 [ 6 ] 854x480 [ 7 ] 1280x768 [ 8 ] 1024x600 [ 9 ] 800x480 [ 10 ] 1680x1050 [ 11 ] 1600x1024 [ 12 ] 1440x900 [ 13 ] 1280x800 [ 14 ] 1152x720 [ 15 ] 1024x640 [ 16 ] 768x480 [ 17 ] 1440x960 [ 18 ] 1280x864 [ 19 ] 1152x768 [ 20 ] 960x640 [ 21 ] 720x480 [ 22 ] 1400x1050 [ 23 ] 1280x960 [ 24 ] 1152x864 [ 25 ] 1024x768 [ 26 ] 960x720 [ 27 ] 800x600 [ 28 ] 640x480 [ 29 ] 1280x1024 Largest resolution is [ 10 ] 1680x1050 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->InitializeRoutine(10, Fullscreen, )... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->GetDesktopResolution() returning 1680x1050 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 10, False )... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 10, False ) _currentResolutionIndex is 0 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 10, False ) calling Screen.SetResolution(1680, 1050, True). (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Changing real window size to 1680 x 1050 Ignoring window size change to 1680x1050 : waiting for fullscreen at 1680x1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1026 Ignoring window size change to 1680x1026 : waiting for fullscreen at 1680x1050 Changing real window size to 1680 x 1026 Changing real window size to 1680 x 1026 Changing real window size to 1680 x 1050 Ignoring window size change to 1680x1050 : waiting for fullscreen at 1680x1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Instantiating global. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ---- GAME BUILD VERSION: 617 ---- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Game is not running Windows 32 Bit (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading table: ClassDefenses CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier Undefined,25,20,20,20,40,40,36,36,12,6 Fighter,25,20,20,20,30,30,42,42,14,5 Rogue,15,20,20,20,30,30,36,36,12,4 Priest,15,20,20,20,20,20,36,36,12,4 Wizard,10,20,20,20,20,20,36,36,12,4 Barbarian,15,20,20,20,25,25,48,48,16,6 Ranger,20,20,20,20,30,30,36,36,12,5 Druid,20,20,20,20,20,20,36,36,12,4 Paladin,25,20,20,20,25,25,42,42,14,5 Monk,25,20,20,20,30,30,42,42,14,6 Cipher,20,20,20,20,25,25,36,36,12,4 Chanter,25,20,20,20,25,25,36,36,12,4 Troll,25,20,20,20,30,30,84,84,28,6 Ogre,30,20,20,20,50,50,84,84,28,6 Wolf,25,20,20,20,30,30,42,42,14,6 Spider,25,20,20,20,30,30,36,36,12,6 Ooze,15,20,20,20,25,25,48,48,16,6 Stelgaer,25,20,20,20,30,30,42,42,14,6 Imp,25,20,20,20,30,30,36,36,12,6 DankSpore,10,20,20,20,30,30,72,72,24,6 SwampLurker,10,20,20,20,30,30,72,72,24,6 Eoten,25,20,20,20,30,30,48,48,16,6 Xaurip,25,20,20,20,25,25,36,36,12,6 Vithrack,25,20,20,20,25,25,36,36,12,6 WillOWisp,40,20,20,20,25,25,36,36,12,6 Delemgan,25,20,20,20,25,25,36,36,12,6 Pwgra,25,20,20,20,25,25,36,36,12,6 Wurm,25,20,20,20,35,35,48,48,16,6 Skuldr,25,20,20,20,25,25,42,42,14,6 Drake,45,20,20,20,55,55,72,72,24,6 SkyDragon,55,20,20,20,60,60,72,72,24,6 AdraDragon,65,20,20,20,60,60,72,72,24,6 Blight,25,20,20,20,25,25,36,36,12,6 Animat,25,20,20,20,25,25,30,30,10,6 FleshConstruct,25,20,20,20,25,25,72,72,24,6 Shadow,45,35,35,40,35,35,30,30,10,6 Phantom,45,35,35,40,25,25,30,30,10,6 CeanGwla,45,35,35,40,25,25,30,30,10,6 Skeleton,15,20,20,20,25,25,36,36,12,6 Revenant,15,20,20,20,25,25,72,72,24,6 Gul,25,20,20,20,25,25,72,72,24,6 Dargul,25,20,20,20,25,25,72,72,24,6 Fampyr,35,20,20,20,25,25,72,72,24,6 Wicht,25,20,20,20,25,25,30,30,10,6 Beetle,25,20,20,20,25,25,42,42,14,6 AnimalCompanion,25,20,20,20,30,30,36,36,12,5 WeakEnemy,1,0,0,0,0,0,1,1,1,1 HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 Lagufaeth,25,20,20,20,25,25,36,36,12,6 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading table: Experience ExperienceTableData;Level;,Experience,StrongholdTurns 1,1500,4 2,3000,10 3,4500,15 4,6000,15 5,7500,15 6,9000,20 7,10500,20 8,12000,20 9,13500,20 10,15000,20 11,16500,20 12,0,0 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) 3 data files parsed! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->MatchResolutionToIndex(1680x1050) returning 10 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(10, Fullscreen)... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(10, Fullscreen) _currentResolutionIndex is 10, _currentDisplayMode is Unknown (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(10, Fullscreen) returning false. Not initialized. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) requesting resize 1680 x 1050 Selecting FBConfig GLX_FBCONFIG_ID=71 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=8 GLX_SAMPLE_BUFFERS_ARB=1 GLX_CONFIG_CAVEAT=NONE requesting fullscreen 1680 x 1050 at 0 Hz Desktop is 1680 x 1050 @ 60 Hz Changing real window size to 1680 x 1026 Ignoring window size change to 1680x1026 : waiting for fullscreen at 1680x1050 Changing real window size to 1680 x 1026 Changing real window size to 1680 x 1026 Changing real window size to 1680 x 1050 Ignoring window size change to 1680x1050 : waiting for fullscreen at 1680x1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 UnloadTime: 1.178000 ms Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Shader warmup: 14 shaders 32 combinations 0.010s Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/System.Configuration.dll (this message is harmless) System.SystemException: Error running gmcs: Cannot find the specified file at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 3282. Total: 7.997000 ms (FindLiveObjects: 0.143000 ms CreateObjectMapping: 0.164000 ms MarkObjects: 7.309000 ms DeleteObjects: 0.067000 ms) Platform assembly: /home/rahabib/.local/share/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Boo.Lang.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 22036 unused Assets to reduce memory usage. Loaded Objects now: 16411. Total: 31.032000 ms (FindLiveObjects: 1.649000 ms CreateObjectMapping: 1.431000 ms MarkObjects: 15.752999 ms DeleteObjects: 12.141000 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject () at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 at UIEventListener.Get (UnityEngine.Component mb) [0x00000] in <filename unknown>:0 at UINewsManager.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295)
  3. I verified the files and it came back fine. system specs are above but here it is from Ubuntu system lspci: 00:00.0 Host bridge: Intel Corporation Xeon E3-1200 v2/3rd Gen Core processor DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200 v2/3rd Gen Core processor PCI Express Root Port (rev 09) 00:14.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 (rev c4) 00:1c.4 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 5 (rev c4) 00:1c.5 PCI bridge: Intel Corporation 82801 PCI Bridge (rev c4) 00:1c.6 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 7 (rev c4) 00:1c.7 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 8 (rev c4) 00:1d.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Z77 Express Chipset LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation 7 Series/C210 Series Chipset Family 6-port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller (rev 04) 02:00.0 USB controller: VIA Technologies, Inc. VL80x xHCI USB 3.0 Controller (rev 03) 03:00.0 PCI bridge: Integrated Technology Express, Inc. Device 8892 (rev 30) 05:00.0 Ethernet controller: Qualcomm Atheros AR8151 v2.0 Gigabit Ethernet (rev c0) 06:00.0 SATA controller: Marvell Technology Group Ltd. 88SE9172 SATA 6Gb/s Controller (rev 11) 07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Pitcairn XT [Radeon HD 7870 GHz Edition] 07:00.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Cape Verde/Pitcairn HDMI Audio [Radeon HD 7700/7800 Series]
  4. I have the odd crash every now and then but the most replicatable is clicking exit from the menu. It freezes and wont exit the game. I cant even cntl+alt+delete out, I have to hard press the power button and turn off the computer. v. 1.0.6.xxx -steam Ubuntu 14.04 i7-3770K 8G Ram AMD Radeon HD 7870
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