The Witcher 3 makes Disney Age: Abomination look like a joke; a rather hilarious one, at that.
I have played and finished both.
Oh sure, Disney Age has character customization. The option of playing as who you want. But do you really?
It's funny what aesthetic illusion can achieve; the sad matter is, no matter what race, class and gender you play, it is essentially the same all the way through the game. Add to that the "inquisitor" is the most boring, lame protagonist ever invented. Even the cliche'd testosterone fuelled Duke Nukem had a better personality.
The point being, they may as well have forced players into a set, pre-made protagonist - at least that would have been interesting. I had no issue whatsoever playing as Geralt, and over time had grown to like him as a person. I found his cynical sense of humour hilarious.
It doesn't stop there.
Disney Age's "open world" was ridiculous. If you are going to take another company's trademark game tactic (hello Bethesda) you have to beat them at their own game. Sure, the hinterlands looked pretty. That's fair enough. But what's the point in having an aesthetically pleasing world with nothing to do in it? The world is empty, the quests boring and very close to Guild Wars 2 (yes, I went there. MMO, though I must say Guild Wars 2 quests were actually more fun.) What's the objective? You run around with a party of characters, who talk (if you're lucky enough not to be cursed with the infamous 'banter bug' that is) gather some elfroot, bending over for a millenium to pick said elfroot up. Meanwhile, a pack of bears, wolves, templars, apostate mages come along and decide to obliterate you. But hey, it's fine, got to get this elfroot. Gotta catch 'em all.
The worlds were lifeless, empty. There is more energy and atmosphere in an old folk's home.
The Witcher 3's open world is full of life, detail and is truly beautiful. It's just a damn shame that only Skellige and Velen could be explored, when there are so many other regions according to the lore. There is an abundance of engaging - and fun - quests to do, one could even say too much. The addition of 'mini-games' such as Gwent, fist fighting and horse racing competitions were also very rewarding, when one just wanted to chill out from how overwhelming the quests actually were.
Storytelling; many people say that both Disney Age and the Witcher failed here. But I disagree. The whole time I played Disney Age I felt nothing but boredom. When I finally defeated Corypheus, I just blinked at my screen and said to myself, "Huh? That's it?"
In regard to the final battle of TW3 - it wasn't all that exciting either, and the ending had room for improvement (or rather the sequence of the ending) but there was much panic and worry. However, all through the game (talking about TW3 now) I was enthralled, hooked and wanted more, even if I knew that through every single act I would be no closer to finding Ciri, and expected dead ends until a certain point.
I won't even touch on 'romance' because I find it irrelevant and a stain on the BioWare company in general. To clarify, I am referring the fanbase and their obsessions with it, and suspect that focus on trivial matters like these is what has destroyed the game.
Needless to say, I couldn't actually give two stuffs about the romance content in TW3. I was much too preoccupied with the rest of the game. But one has to wonder if it's a good thing or a bad thing, if romance is such a big deal for BioWare. Would their games be as successful without it?
A question for another day.