Actually, most people out their still prefer K1. Writing, storyline, and recycled worlds aside:
1. Many think the influence system was poorly executed; sometimes to the point where people actually preferred the K1 system. This should only be done if reworked.
2. The only real examples of that are Dantooine, Dxun, and Telos to a lesser extent. In K1, you could do that with Manaan and Kashyyk.
3. Again, many would disagree. Some think the strong storyline were the games' stronger points.
4. Actually, no. K1 and K2 took about the same amount of time for most people. In fact, if you look at worlds like Dantooine and Korriban in K2, they were actually very small.
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i believe that if you get too involved in the story line you are listening to a story rather than playing a game. i prefer story lines that i can influence. i don't want to have to listen to a extensive story at such a critical point (as in the end of KOTOR 1 after fighting Malak on the ship.) i didn't like GOTO's extensive speech about the galaxy's economics because i would not get to play through the direct results of my action; instead, i had to hear Kreia explain at the end. HORRIBLY BORING!!