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JediWeaponsMaster

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About JediWeaponsMaster

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  1. does everyone think that the KOTOR storyline was bad? personally i don't think it was bad at all. i understand that true the KOTOR games are RPGs but we should not get caught up in the stories because first and for most the are games. sure every good game needs a good story line but storylines should not be what is critized. a lot of people on here say that KOTOR 2's storyline was not as good as KOTOR 1. However does that make it bad? OF COURSE NOT!
  2. listen i think you and I (kalfear) are the only ones that like KOTOR 2. i agree with you on everything. i think 2 was better because of the instant jedi classes, the prestige classes, and the ability to make other characters jedi
  3. The main thing I want to stress for KOTOR 3 is it's difficulty level. In the previous two you get to a point where it is no longer difficult; none of your compaions matter because you are so strong and the enemy is horribly weak (and yes i am playing on the most difficult setting). i have always thought that it would be cool if in KOTOR 3 if when designing your character you could use the same system as in the Tiger Woods golf games. where your character is incredibly custom made to you. as far as classes go i don't care what you get to choose at the beginning as long as two things remain the same. 1: you can at some point,either the beginning or some where else, become a jedi 2: after becoming a jedi you can train your companions to become jedi (this was a major bonus on KOTOR 2). but they are going to have to work on how you influence the other characters.
  4. So you play RPG (ROLE PLAYING GAME) not for the story but for the action I think you're playing the wrong game genre. Try Halo there's a lot action without the pesky storyline. Just so you get it a RPG is supposed to have an emersive deep storyline which where the PC can interact and "role play" (hmm oh that's why they call it an RPG) with the game. Dialouge plays a big role in this obviously in any worth while story. You know what, it's gamers like you whom the game designers feel they can get away with a helf-ass story and a few options <_< for a RPG <{POST_SNAPBACK}> listen all i am saying is that you can get too involved in making a good storyline and forget that you are making a game not a novel. also a lot of people on here say that the storyline in KOTOR 2 is not as good as KOTOR 1. i feel they are about the same, but i think that KOTOR 2 was better but not for the storyline but for other things.
  5. some would call "sniping" as classless and not honorable. i prefer melee because you are right up their beside them and it looks cooler.
  6. Actually, most people out their still prefer K1. Writing, storyline, and recycled worlds aside: 1. Many think the influence system was poorly executed; sometimes to the point where people actually preferred the K1 system. This should only be done if reworked. 2. The only real examples of that are Dantooine, Dxun, and Telos to a lesser extent. In K1, you could do that with Manaan and Kashyyk. 3. Again, many would disagree. Some think the strong storyline were the games' stronger points. 4. Actually, no. K1 and K2 took about the same amount of time for most people. In fact, if you look at worlds like Dantooine and Korriban in K2, they were actually very small. <{POST_SNAPBACK}> i believe that if you get too involved in the story line you are listening to a story rather than playing a game. i prefer story lines that i can influence. i don't want to have to listen to a extensive story at such a critical point (as in the end of KOTOR 1 after fighting Malak on the ship.) i didn't like GOTO's extensive speech about the galaxy's economics because i would not get to play through the direct results of my action; instead, i had to hear Kreia explain at the end. HORRIBLY BORING!!
  7. i don't agree with you. i think that melee weapons are the best. also being a jedi allows for so much more depth.
  8. KOTOR 2 is the better of the two currently out. KOTOR 3 needs to be modeled after 2. The reasons 2 were better is because: 1:you could influence you characters (them becoming Jedi) 2:you could influence the overall world much, much more 3:although story lines are important, they should not dominate a game. i want to play a game not listen to a bedtime story. 4:also it was much larger in size and time I am open to different opinions
  9. I just hope that they make the game harder. Because no matter what level you play on after ten minutes it is easy. But I do think that Revan and the Exile will hook up and maybe end the Sith (untill Episode I rolls around). They will make it and it doesn't matter how much time they have. I hope sooner rather than later.
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