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WinstonRay

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Everything posted by WinstonRay

  1. Game supports modding, although complex mods need paid version of Unity (because Unity 4.x's paid and free versions don't always have compatible files, if they upgrade to Unity 5 this hindrance would vanish) and their file structure isn't easiest to understand. They don't offer mod tools, because they don't have tools that they could offer, So...you can Mod the game, but there is no specific support for modding. This would explain why there aren't many mods for it (if any). For a CRPG, especially an Indie CRPG supporting mods improves the longevity and sales for the game. I would prefer if PoE went the direction of DA:O. And I assume we are talking about changing direction, because the eventual feedback after the hype of launch has not been 90% of purchasers are happy with the gameplay. What exactly are you basing that on? Regardless, as long as the backers got what they were promised, and Obsidian is happy with the direction, it doesn't really matter what non-backer consumers think. They can buy the game is they like this type of game but nobody's forced to buy the game and "changing direction" makes no sense. The franchise was created in a niche subgenre of story-driven, party-based, isometric RPGs and changing that because 90% of consumers don't like that sort of game would invalidate the whole point of the project in the first place.
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