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sentinel153

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About sentinel153

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  1. Thank you for your thoughts and I absolutely agree. I think having a few pauses to allow the reader to absorb the setting would definitely help! I am only few hours into the game and its good to hear that you were able to adapt.
  2. Has anyone else experienced the jarring effect of trying to read the NPC character gestures and emotions that are written in the dialog box while listening to the character dialog? I found that after a NPC interaction I go back through and realize that there was more depth to conversation that I missed (e.g. the NPC's eyes dart back and forth) and/or as the new dialog starts I have to skim over the NPC emotions/gestures to find where the dialog begins. I completely understand that not everything can have voice over and I am ok with that. Let me just say I LOVE to read, I am one of those old timers where RPG's was nothing but reading and as I am reading through the dialog box it jumps around a little too much to be able to do so. Is there any plan to maybe add some narration in the dialog that has voice over? Now don't get me wrong though, Pillars is exactly what this genre needs... story telling first graphics second and I really am enjoying it. Phil
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