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Naughtydread

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Everything posted by Naughtydread

  1. Thanks for all the feedback. The potential for theorycrafting in this game is amazing. After reading your post I did not utilize all of my wizard's abilities. The first 4 levels of wizard were borderline unbearable due to deaths. My wizard has died more times than the rest of the party members combined. I tried to save arcane veil for dangerous moments. Sadly a vast majority of the time my Wizard was insta-gibbed before I even knew what happened. The early levels would have been much more enjoyable, if I had run into melee range, and preemptively used the veil + fan of flames combo...derp... Now that my wizard is level 7 he only dies during party wipes with the regiment of buffs I cast. It would be nice to be able to buff out of combat. The priest and druid are on par with the offensive damage spells but now that my wizard lives he does a good job. I love the party experience in this game, however I am also interested in solo play.
  2. I have been reading different posts pertaining to wizards and have read about the "melee wizard build". This leads me to believe that in order to complete POTB a wizard cannot focus entirely on spells. I am wondering if any experienced players can make suggestions with regards to a wizard focused solely on maximum ranged spells that deal fire, acid(corrosive), and freeze damage. As a new player some talents look amazing on paper for a long ranged wizard. I am uncertain how the talents listed below pan out in-game or even if they are applied to spells. Scion of Flame - All/Utility Grants +5 damage reduction against Burn damage. Increase Burn damage you deal by 20% Heart of the Storm - All/Utility Grants +5 damage reduction against Shock damage. Increase Shock damage you deal by 20% Spirit of Decay - All/Utility Grants +5 damage reduction against Corrode damage. Increase Corrode damage you deal by 20% Secrets of Rime - All/Utility Grants +5 damage reduction against Freeze damage. Increase Freeze damage you deal by 20% Uncertain if these talents work in conjunction with spells: Two-Handed Style - While wielding a two-handed weapon, deal x1.15 damage (My thought is a wand) Interrupting Blows - Increases the chance to cause an Interrupt with any damaging attack by 15% Bloody Slaughter - All attacks at enemies with low Endurance convert +20% of Hits to Crits. Crits done this way have +0.5 increased crit damage multiplier Any advice from veteran wizards for making a long ranged spell friendly wizard is appreciated. My main goal is to create a ranged wizard that can have a chance in defeating POTB. The melee wizard builds look interesting but the play style I enjoy the most is long ranged spell casting. Some people detest min-max characters and I respect that, ever since Ultima I have enjoyed min-max my characters.
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