I have been reading different posts pertaining to wizards and have read about the "melee wizard build". This leads me to believe that in order to complete POTB a wizard cannot focus entirely on spells. I am wondering if any experienced players can make suggestions with regards to a wizard focused solely on maximum ranged spells that deal fire, acid(corrosive), and freeze damage.
As a new player some talents look amazing on paper for a long ranged wizard. I am uncertain how the talents listed below pan out in-game or even if they are applied to spells.
Scion of Flame - All/Utility Grants +5 damage reduction against Burn damage. Increase Burn damage you deal by 20% Heart of the Storm - All/Utility Grants +5 damage reduction against Shock damage. Increase Shock damage you deal by 20% Spirit of Decay - All/Utility Grants +5 damage reduction against Corrode damage. Increase Corrode damage you deal by 20% Secrets of Rime - All/Utility Grants +5 damage reduction against Freeze damage. Increase Freeze damage you deal by 20%
Uncertain if these talents work in conjunction with spells:
Two-Handed Style - While wielding a two-handed weapon, deal x1.15 damage (My thought is a wand) Interrupting Blows - Increases the chance to cause an Interrupt with any damaging attack by 15% Bloody Slaughter - All attacks at enemies with low Endurance convert +20% of Hits to Crits. Crits done this way have +0.5 increased crit damage multiplier
Any advice from veteran wizards for making a long ranged spell friendly wizard is appreciated. My main goal is to create a ranged wizard that can have a chance in defeating POTB. The melee wizard builds look interesting but the play style I enjoy the most is long ranged spell casting. Some people detest min-max characters and I respect that, ever since Ultima I have enjoyed min-max my characters.