Jump to content

Djagga

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

0 Neutral

About Djagga

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator
  1. That's actually not a question of who become credited or who comments the hidden object... I wonder in exact attribute or skill being checked to discover exactly hidden objects (not traps). As far as my logic - Perception is the one (at least supposed to be, it is logical - if Perceptive char can notice some misbehaviour in dialogues - than he is able to notice some loose brick on the wall with secret). And, as for me, it is illogical if Mechanics is in charge for finding hidden objects. And for me quite unusual to read that you guys explore maps with entire party. I use only my rogue in stealth mode to discover any encounter, then the rest of party comes up and destroy it. Thats is why I'm orienting on character, who can at least discover everything. In BG I played with permastealth Ranger with boots of speed - who scanned every map in 3 minutes, but there was absolutely different skill system. In POE it isn't that transparent. If they write in dialogues options 'Intelligence 16' or 'Strength 14' than they should write in combat log every dice roll responsible for every check, including hidden objects. Same untransparency concerns 'Recovery Speed ' for armor. I tested armor attacking Itumaak with -10% recovery speed and then with -50% - and didn't see any difference in attack speed.
  2. OK than why, my Aloth with high mechanic doesn't find any hidden objects? And main char with 2 in mech and high perception actually do?
  3. Well, I double checked all descriptions even in different languages, and I as far as I understand that mechanics influence on trap detection, trap disarming and placing, and lock picking. Now, the question is, whether Perception detects hidden objects (I mean those outlined with violet)? E.g. dragon skull in Black Meadow, or skeleton near Korgrak's cave, or hidden triggers in different castles, that opens secret doors.
  4. So I created a super perceptive Orlan rogue being in 2nd Act on 5th lvl she has Per 21, Lore 7, Mechanics 2. I have chosen to levelup my companion manually, so my Aloth on 5th lvl has Per 12, Mechanics 6. As far as I planned - Orlan should notice every hidden object in game (incl. traps) and engineer Aloth should cope with every lock and trap. BUT! My Orlan doesn't see traps (and I'm starting to doubt that she notice EVERY hidden object). Sometimes the trap she didn't see become unveiled by Aloth (with almost twice lower Perception). Needless to say, that sometimes (e.g. in Dyrford Ruins) a lot of traps stays undetected at all. Also I've already completed the game with another rogue, being during all game at Per 16-17, Mechanics 8-10, who noticed a tons of traps and hidden objects, and successfully disarmed it... The question is - do mechanics needed to detect traps? Either it is some sort of a bug with ultra high Perception? I'm sorry, if I have chosen the wrong thread. And also I'm not a native English speaker.
×
×
  • Create New...