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lylver

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About lylver

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    lylver@hotmail.com
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    France / Paris suburbs
  • Interests
    programming, D&D and other RPG, nwn and perhaps nwn2
  1. AD&D is not a realistic game, so ... But I (and some other) won't play a game that is not well balanced. This implementation of wounding seems not. Should be has before, that was enough : 1hp during 10 rounds if you don't use healing skills or magic to stop bleeding. This is already like to be a +10 weapon (if not moderated by fortitude saving throws), that is big ... very big
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