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savior99

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Posts posted by savior99

  1. 0 - If a character is unconscious at the end of a battle, does he/she still get the experience?

     

    These all related to ships/naval battles:

     

    1- Is it worth investing in bigger ships (very expensive)?  I would rather upgrade some of my weapons to "superb" (30.000).  And i noticed you can still "ram" on bigger ships and solve the matter on board with a standard fight.

     

    2- If you sink the enemy ship, you don't get any loot?

     

    3 - what are your basic strategies, you shoot cannon (to sails, hull or crew?) then you close in and fight on board?

     

    4 - how come i always miss with my cannon shots (expert or seasoned cannoneers) while enemies always hit me? :(

     

    Thank you!

  2. It's not entirely easy to answer this without knowing what [multi]class you're playing. But yeah, for druids/wizards/priests, the numbers under each level on the actionbar represents how many casts you have left of each level, and it's per encounter. The numbers will also be colored to match the class; blue for priests, green for druids, don't know the wizard color.

     

    If you view your selection of a given level for a class like cipher or chanter, there will be a number under each ability representing focus or phrase cost. Ciphers and chanters can use their abilities as many times as they can get focus/phrases to power them.

     

    If you take some screenshots and circle the numbers that confuse you I'm certain we can explain them in no time.

    thanks man, i am not multiclassing, I am referring to Priest and Wizard. I have kinda understood how other classes work.

     

    Here the image, i have circled in red the numbers i do not understand: 

     

    https://drive.google.com/open?id=172DuKDUBocY6uBKGX6ytOQI5f2SnAkRl

     

    one is under the (feature?) icon, other are the ones under the spells directly

  3. thanks i think i found it here:  https://pillarsofeternity.gamepedia.com/Console_command

     

    it should be this:

     

    OpenCharacterCreation

    Allows recreation of the Player character. Note that all worn items and player inventory will be lost.

     

    I just don't understand if my character will keep the same experience and i will be able to level it to level 7 again..

     

     

     

    There's also this one, but it might be more complicated:  

     

    setclasslevel

    Allows you to set the level of class for a character. Also allows for enabling a class on a character. Setting true or false at the end of the command determines if it replaces all other classes or not. [Name] [Class] [Level] [True/False]

     

    With this i think i should first downlevel my main class, and then add a level for the second class, but i am not sure what will happen with the abilities i took, after i remove one or two levels. Will the game remove my last selected abiliites or what ?

     

    Thanks again

  4. As per subject, I can enchant items, but if i want to create something from scratch (especially weapons and armors), I only see potions there.

     

    Is this by design or am I missing something?

     

    Not that I am terribly sorry about this, on the contrary, I like looting and/or finding good items in shops, it is more rewarding. Not like in Dragon Age inquisition where loot was useless. Once you got tier 3 recipes/materials, even killing dragons would not give better items than the ones you could craft yourself, that's why i quit playing it and did not even finish it.

     

    Related to this, is loot fixed, random or mixed ?

     

    Thank you

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