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evilcat

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  1. Humble Bundle Ukraine Package

    https://www.humblebundle.com/stand-with-ukraine-bundle?hmb_source=humble_home&hmb_medium=product_tile&hmb_campaign=mosaic_section_2_layout_index_2_layout_type_carousel_tile_index_1_c_ukrainecharitybundle_bundle

    Interesting games: Metro Exodus, Max Payne 3, Back 4 Blood, Satisfactory, Metro Exodus, & Fable Anniversary, Quantum Brake, Endless Space 2, Tooth and Tails. And some more. Individuals could be more exited with 112 than any of it, sometimes simple games are more exiting than best sellers.

    Cost 37€

    • Like 4
  2. I finished Chimera squad. Got it for free (thx Oner) so totally worth it for me.

    It is fast, furious and simple and the plot is light enought to not distract. It has some cool features, like each squadmate is unique with own skills, and the battles are generally quick.

    • Like 1
  3. 39 minutes ago, Oner said:

    And by "some dlc", you mean almost all the major xpacs except for Federations and Distant Stars. 😛

    I migh downplayed 12$ package.

    There is 7 DLC, 3 are bigger one, and only planetoids is plant armour (skinpack). So overall good package. 

    Generally Stellaris on steam sales goes for like 10$, so having bundle for 12$ is really nice entry.

     

  4. Stellaris Humble Bundle

    1$ Base Game

    12$ + some dlc

    Space 4X game. If you like genre you (probably own it) it is quite good.

    PDX games dlc are hard to fallow, so having it package may be interesting for some.

    Happy Galaxy Uniting.

  5. One of reasons why Game of Thrones (books) is so popular was that every character may die, and if they died they will probably stay that way.

    So in cRPG stuff may happen, companions may leave or die.

    It is better if possible loss had been foreshadowed or fallow general logic, like insulting proud Barbarian may result in some combat.

    The player may have choice and impact outcome.

    PS. Romances are great and always has been.

  6. Probably to late now, but idea is good.

    It it could also be good if number of class combination would be as wide as possible for character to still fit background.

    For example Xoti with Chanter Beckoner, that would have some great flavour. Or Eder choosing path of Kind Wayfever.

    I think Divinity Second Sin had some mechanic of altering character class with dialogue.

  7. Can always play just cipher without MC. Cipher is level points hungry, when you MC you need to split skill point on 2 classes, which result in some hard choices, and solo class can try more thing in class without passing.

    Paladin is preaty good for focus generation since you have flames of devotion and aura of focus. But some other abillities are more defensive in nature which is good for melee. Bleak Walker deal a little more dmg, but Kind Wayfarers have more heals.

    Rogue is better for damage, but less defensive. Rogue Trickster has smaller sneak attack, but knows some spells to enable SA or mess with enemy, which is useful for multiclass. Rogue Cipher is very nice combo. There is also NPC with that split and fair stats. (ydwin, not full companion but sidekick)

    There is also different kind of cipher: Psion/Wizard MC more ranged, your pistols are more for show off, but you gain focus passivly, and wizards have spellbook with sets of spells know, which is good for MC. But that is an option if swinging weapon is less important.

     

     

  8. What about.... Cipher/Paladin (Kind Wayfer)?

    Paladins have lay of hands as heals, and kind wayferer heals with flames of devotion (but more in melee). Flames of Devotion could help loading up focus. Paladins also have some auras and buffs (limited in numbers and variety thou).

    MoonMoon Godlike have offhealing in race, but with melee, you need to take damage to trigger that.

    You can find npcs of chanter kind: Chanter/Paladin, Chanter/Druid, Chanter/Priest(DLC), Chanter/Barbarian overall some variety.

    Cipher is more rare with just Cipher/Barbarian and Cipher/Rogue variants.

    If you want to smash with weapons Cipher have more synergy for that.

    You can play with high perception, hearth orlan, rapier user, Skald Cipher using primary tenesious grasp, hel hylaf or Sound of his voice. (we paralyze enemies and then crit them). It isnt that great since low level chanter have no weapon related chants (buffs, or spell damage).

    Good luck.

    • Like 1
  9. I think there was a game Republic Commando with 4 clones (shooter)

    • each have special abillities (sniper, explosives)
    • you could jump from one to another
    • you could quick order them to do something like snipe that guy, or drop rocket here

    In Avow terms if we play rogue, but we have cipher companion to quickcast (by player) phantom foes... that would be something. Or ranger, and we can order Eder charge in and use taunt.

    So we mostly play 1 character, but can add some special powers of character (airstrike).

  10. Companions generally have 2 functions storytelling and gameplay.

    You can walk around storytelling part with just characters with more screan time and some cool interactions, or temporary companions who are mostly chatting. I think Witcher 3 did it ok.

    And there is gameplay, if we add companion to party it should serve some purpose. Like we are ranger character and need animal companion for tanking, or eder for that purpose. In PoE we definetly build party, but in tOW companion impact was minimal. Even ME did it better with some companions bring armour schred or CC orb.

    The system when we can hear all witty comments is good, maybe if we collect souls, and can summon 1 ghost for aid in battle, but all soul souls are with us... there is some challenge how to explain a group of ppl just fallowing us but only for chatting.

     

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