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joeshmoeiso

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  1. https://forums.obsidian.net/topic/72139-possible-bug-in-sanitarium/?p=1650323 Maybe this helps somebody. Important: you need a savegame BEFORE talking to Uscgrim.
  2. I suggest you try out, what I posted yesterday. Which is of course only possible, if you have a savegame in a state before talking to Uscgrim. If you really want to fix your game, you will have to load to a state before you talked to Uscgrim. Read my post above from yesterday.
  3. I've found a possible solution, at least it worked for me: It seems the part of the script that spawns and tells the Wichts to move into the mainhall is not working correctly. Neither does work the part of the script, which kills the NPCs in the main hall ( that's why they appear to be frozen, animationless). Also the presence of the Guard NPCs, and them getting attacked by the Flesh Constructs seems to be the cause for the hostile NPCs on the upper level. Luckily the scripts seem to execute correctly after loading a savegame here. But it appears you must not have triggered any NPCs other than those that came rushed at you after the Uscgrim cutscene. Here is what I did: Before you talk to Uscgrim move your group as close to the north as you can, so you don't trigger any additional hostiles other than those that are scripted to come rushing for you. Talk to Uscgrim (the subject in the northwest cell). After the cutscene defeat the group. Then quicksave and quickload. Now fight your way to the center hall: are hostile Wichts here? Then it worked. Another indicator for working is if you leave the basement, one prisoner is running to the stairs dropping some scripted lines "blabla let's get the hell out of here blabla". Hope this helps anyone else, it sure helped me. (Side Note: I didn't check if it makes a difference if you expose Azo before talking to Uscgrim - you can do this after you talked to subject Gram - you might doublecheck this, if my solution doesn't work)

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