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errr

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Everything posted by errr

  1. It wasn't null-pointer but null-ref, and the exceptions where all exactly the same. I was actually able to simply reload the save before the fight and then it worked fine.
  2. Don't think it was a "loose" enemy. I scouted the area several times. Also, I later reloaded and finished the fight, and there was the same amount of enemies as the ones who were dead before.
  3. I got to a fight in a manor in Heritage Hill, where at the end of the fight something strange happened... First, Itumaak didn't revive (0 endurance, but 447/420 HP, which is strange). Second, I couldn't save ("can't save in combat"), where on the other hand all the per-encounter spells were replenished and I couldn't cast any combat-only spell. I wish I could upload the save file from just before the fight, but you got a pretty hard restriction on the file sizes. I mean, I couldn't even upload this 300K screenshot. This screenshot shows the two conflicting "Combat only" and "Cannot save while in combat" messages. Another thing, the output file contained A LOT of null-ref exceptions (I removed them). This exact exception also appeared almost endlessly in "cities: skylines" output file, which is strange. output_log.txt DxDiag.txt
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