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Posts posted by Lord Flash
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Some good feedback...thanks for the "feet tip" and the grazing mechanic (for both spells and weapons).
I guess it's nigh-time for me to delve heavily into the manual...Baldur's Gate style.
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To start, perhaps if you don't want it to autopause when you hit a target, you should turn off the option leading it to do that?
Indeed, yes, this *would* be a good start...except the option to autopause when I hit an enemy is not even an autopause option.
I can, for instance:
Autopause when an attack against a party member is completed
Autopause when a party member becomes the target of an attack
Autopause when a party member is engaged by an enemy in melee combat
None of these options (as far as their descriptions are concerned) is supposed to autopause the game when I hit an enemy.
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So I caved in the other day and bought the Royal Edition of PoE (Power over Ethernet?)
Being one of the World's best players of Baldur's Gate - a claim I can't substantiate - I figured I'd like PoE.
I played for an hour, and so far, it's OK. I was however a little worried about the following little blemishes (maybe you guys can ease my worries):
I rolled a Cipher character, with Blindness and Charm spells (these were real crushers in BG). I set the autopause options from the impressive array of autopause options.The Blemishes Start:
- Wolf sighted (autopaused)
- Send Fighter girl to engage Wolf, start Blindness spell from Cipher > Wolf (unpause)
- Cipher starts moving towards Wolf, Fighter girl does nothing.
- Cipher gets within touching distance of Wolf and starts casting (grrr), Wolf hits Cipher (autopause kicks in about 3 times).
- Some message gets logged that Cipher is interupted, nevertheless Cipher continues the casting animation and casts it (eventually).
- Audio message from Cipher states spell has failed, message log says Wolf is blinded! (WTF)
- Fighter girl is still unmoved. Re-order fighter girl to engage the Wolf. She 'springs' into action.
- Fighter girl hits Wolf for about 0.5 damage with her weapon.
- Fighter girl hits Wolf for about 0.5 damage with her Torch, Audio message from Fighter Girl, "Weapon has no effect" (It clearly has had an effect - about the same as the Sword if I'm honest)
- Cipher hits Wolf with his Prodding-stick for 19 damage! (WTF - Fighter Girl hits for 0.5, Cipher hits for 19?)
Mutiple battles played out in this staccato fashion... i.e.
- Autopause pausing when I hit the target!
- Cipher regularly getting within touching distance to cast spells.
- Cipher regularly explaining that his spell has failed but it hasn't.
- Charmed enemies turning green, but continuing to attack Fighter Girl and me.
- Charmed enemies claiming that they are too busy.
- Fighter Girl refusing to engage and needing multiple click orders to 'get in there'.
- Fighter Girl hitting for sod all damage.
- Cipher hitting for godlike damage.
What's with this...Baldur's Gate was never this clumsy - Urge to worry increasing!
Hour One
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
Thanks for all the helpful replies. Most of you have indeed eased my worries about my perceived blemishes.
I particularly appreciated vetiver's comments. I will indeed take a long hard look in the mirror...Apart from being devilishly handsome, I've always wanted to be an ebarassment (as opposed to an embarrassment).
SO...MUCH...WIN!