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Lord Flash

Initiates
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Everything posted by Lord Flash

  1. Thanks for all the helpful replies. Most of you have indeed eased my worries about my perceived blemishes. I particularly appreciated vetiver's comments. I will indeed take a long hard look in the mirror...Apart from being devilishly handsome, I've always wanted to be an ebarassment (as opposed to an embarrassment). SO...MUCH...WIN!
  2. Some good feedback...thanks for the "feet tip" and the grazing mechanic (for both spells and weapons). I guess it's nigh-time for me to delve heavily into the manual...Baldur's Gate style.
  3. Indeed, yes, this *would* be a good start...except the option to autopause when I hit an enemy is not even an autopause option. I can, for instance: Autopause when an attack against a party member is completed Autopause when a party member becomes the target of an attack Autopause when a party member is engaged by an enemy in melee combat None of these options (as far as their descriptions are concerned) is supposed to autopause the game when I hit an enemy.
  4. So I caved in the other day and bought the Royal Edition of PoE (Power over Ethernet?) Being one of the World's best players of Baldur's Gate - a claim I can't substantiate - I figured I'd like PoE. I played for an hour, and so far, it's OK. I was however a little worried about the following little blemishes (maybe you guys can ease my worries): I rolled a Cipher character, with Blindness and Charm spells (these were real crushers in BG). I set the autopause options from the impressive array of autopause options. The Blemishes Start: Wolf sighted (autopaused) Send Fighter girl to engage Wolf, start Blindness spell from Cipher > Wolf (unpause) Cipher starts moving towards Wolf, Fighter girl does nothing. Cipher gets within touching distance of Wolf and starts casting (grrr), Wolf hits Cipher (autopause kicks in about 3 times). Some message gets logged that Cipher is interupted, nevertheless Cipher continues the casting animation and casts it (eventually). Audio message from Cipher states spell has failed, message log says Wolf is blinded! (WTF) Fighter girl is still unmoved. Re-order fighter girl to engage the Wolf. She 'springs' into action. Fighter girl hits Wolf for about 0.5 damage with her weapon. Fighter girl hits Wolf for about 0.5 damage with her Torch, Audio message from Fighter Girl, "Weapon has no effect" (It clearly has had an effect - about the same as the Sword if I'm honest) Cipher hits Wolf with his Prodding-stick for 19 damage! (WTF - Fighter Girl hits for 0.5, Cipher hits for 19?) Mutiple battles played out in this staccato fashion... i.e. Autopause pausing when I hit the target! Cipher regularly getting within touching distance to cast spells. Cipher regularly explaining that his spell has failed but it hasn't. Charmed enemies turning green, but continuing to attack Fighter Girl and me. Charmed enemies claiming that they are too busy. Fighter Girl refusing to engage and needing multiple click orders to 'get in there'. Fighter Girl hitting for sod all damage. Cipher hitting for godlike damage. What's with this...Baldur's Gate was never this clumsy - Urge to worry increasing!
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