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WatchOutIvan

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  1. I created this account mostly to write this post, in the hope that it might be seen by a dev and added to the heap of feedback being collected for the game. I'll get to my issue in a moment, but first and foremost I wanted to say that the game is fantastic, and that you've managed to deliver a satisfyingly high standard of story-telling, content, and immersion. Well done, you've got a major following for this franchise now from cRPG fans. Now on to the part that more or less ruined the game for me: the level cap. It takes "immersion", kicks it down the stairs, and then curbstomps it outside in front of the neighbor's kids. You built all this fantastic content, but I maxed out my exp at the beginning of Act 3? I've hardly touched Twin Elms, or Od Nua. There's so much depth here, but I barely want to touch it. I'd rather re-start the game than finish it, simply because playing an RPG without the continued leveling and ability progression is hollow and uninteresting to me - and, quite frankly, many others. And you should have known better. It doesn't matter if the game caps out at level 12. What matters is when you get to level 12. Given your exp structure, you have more or less total control over the exp a player will have at any given point in the game. This is a scaling issue - and with all the love and attention you put into the rest of this game, I will forgive you for completely biffing this core component of RPG gaming. But please, please take note. Listen to the community, acknowledge that you screwed it up, and make it better the next time around. Rant over, thanks for (presumably) listening.
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