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bidule

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  1. Hi, I have installed on another partition Ubuntu 14.10, and update it. The game works fines (at least it display normally). I will still wait a little before starting playing it, the time the most annoying bugs, reported in the forum, are fixed. I have some bleeding edge software & driver, on my Ubuntu 14.04 doesn't help. Must be a driver regression. That's a problem you may have, when using drivers in development .
  2. Hi, Thank you for making this game, and supporting GNU/Linux. I have the gog.com Hero edition (gog_pillars_of_eternity_1.0.0.1.tar.gz). Everything worked fine until the game really start. The game background is not rendered at all, characters are just highlight a little. The UI part fork fine except the local map. I just give a try on the windows version (Win10), and it worked fine. My system: OS: Ubuntu GNU/Linux 14.04 Linux kernel: 3.19.3-custom / 3.13.0-48-generic Driver: mesa 10.6 git (ppa xorg-edgers) CPU: Intel® Core™ i7 CPU 920 @ 2.67GHz × 8 RAM: 8Gb Video: AMD Radeon HD6850 (Barts) / 1Gb of VRAM $ lspci -v -s 02:00.0 02:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Barts PRO [Radeon HD 6850] (prog-if 00 [VGA controller]) Subsystem: PC Partner Limited / Sapphire Technology Device e174 Flags: bus master, fast devsel, latency 0, IRQ 69 Memory at d0000000 (64-bit, prefetchable) [size=256M] Memory at f3ec0000 (64-bit, non-prefetchable) [size=128K] I/O ports at c000 [size=256] Expansion ROM at f3ea0000 [disabled] [size=128K] Capabilities: [50] Power Management version 3 Capabilities: [58] Express Legacy Endpoint, MSI 00 Capabilities: [a0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [100] Vendor Specific Information: ID=0001 Rev=1 Len=010 <?> Capabilities: [150] Advanced Error Reporting Kernel driver in use: radeon $ dmesg | grep VRAM [ 18.987615] radeon 0000:02:00.0: VRAM: 1024M 0x0000000000000000 - 0x000000003FFFFFFF (1024M used) [ 18.987619] [drm] Detected VRAM RAM=1024M, BAR=256M [ 18.987701] [drm] radeon: 1024M of VRAM memory ready I have a dual monitor, but since the game want to only run in fullscreen on the left monitor (a 1280x1024 one), and not on my main monitor (1680x1050), I have modify the start.sh script to disable one monitor: xrandr --output HDMI-0 --off execute_game "${bin32_name}" "${bin64_name}" "${bin_path32}" "${bin_path64}" "${lib_path32}" "${lib_path64}" xrandr --output HDMI-0 --auto xrandr --output HDMI-0 --left-of DVI-0 The commands after "execute_game" are here to restore my original configuration, after the game quit. I use the same trick with "Wasteland 2" (gog version too). The forum give me an error while attaching the Player.log & screenshots files, so here a past: https://framabin.org/?b4c6c66c68a60f2a#D/4Vp7HedOMFcbgJc4WiG8moyrtkwv90AH7h9YOXCjo= I see 2 strange things mainly in the log: GL: Detected 30 MB VRAMand WARNING: Shader Unsupported: 'Trenton/PE_BackgroundPassMRT' - Pass '' shader state not supported WARNING: Shader Unsupported: 'Trenton/PE_BackgroundPassMRT' - Setting to default shader. Screenshots:http://hpics.li/0c48615 http://hpics.li/454fd87 http://hpics.li/3b666d5 Thanks for your time.

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