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3941

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  1. This isn't gonna work. ReShade does not have access to PoE's depth buffer. No idea if using this has any effect at all, but if it has it's certainly not doing what it should be doing.
  2. Sorry to hear that. All I can do is advise you to update all your stuff, like graphics card drivers, and maybe even DirectX. There might be a d3d9.log file in your PoE folder, explaining what goes wrong. Other than that, no idea. If you really want to solve your problem, I guess you're better off asking people in the ReShade forum. Just copy the contents from this zip file http://www17.zippyshare.com/v/QUWGBlpG/file.html to wherever PoE is installed. Well, and if you can't do that, ask again and maybe I find some time to get into more details.
  3. Left position is MSAA off, middle is MSAA 4x, and right is MSAA 8x. Judging from what I've seen and tried. I think what you guys don't get is that what you're seeing isn't polygon edge aliasing, but texture aliasing. The problem with the characters are high res textures, viewed from far away and not (enough?) mipmapped. Also hard alpha mapped overlapping parts of those textures, like the fur on hide armors. These are not touched by MSAA, which only smoothes polygon edges. That's why I resorted to using SMAA. And it works for me. I like it a lot better than default.
  4. The mastereffect.h from my last post is with color adjustments only. No sharpening.
  5. You can not use the original SweetFX and ReShade at the same time. There is however, a SweetFX effects package for ReShade, afaik. MasterEffect includes most of the SweetFX effects though. GeDoSaTo is for using downsampling in games which don't support it. I don't find downsampling to be a good option in PoE, because of the way the background is rendered. Basically you lose the option to zoom in, or to reset the zoom to a playable default... I've copied the color settings, and tried to emulate the sharpening, from that SweetFX preset into my MasterEffect preset. Default: http://i.imgur.com/YieQzf2.jpg With color adjustments: http://i.imgur.com/iKMLCnJ.jpg With added sharpening: http://i.imgur.com/rGuRHZq.jpg I don't like the extra sharpening, because it's detrimental to the antialiasing, so I'll leave it out of this preset: http://www50.zippyshare.com/v/GNY9hl32/file.html Personally, I prefer the default colors.. If you want to use the extra sharpening, open MasterEffect.h in a text editor, find #define USE_SHARPENING 0 and set it to 1. You're also very welcome to play with all the different effect settings in that file by yourself. I'll not make it my habit to create presets to everybody's liking here. This thread is about antialiasing anyway, not about colors.
  6. Yes, but when you look at their game compatibility list, access to the depth buffer is the most common thing missing from a lot of games. Unfortunately, Pillars of Eternity is one of those games. Well, ReShade is still beeing lively developed, so maybe they'll fix it at some point.
  7. Any error message? Also, you might be missing this: https://www.microsoft.com/en-us/download/details.aspx?id=30679 And most probably won't be missing this: https://www.microsoft.com/download/details.aspx?id=35 But I thought I might just mention both, because these are the two prerequisites for ReShade.
  8. It works like FXAA, but a lot less blurry. So yeah, it is Antialiasing. No color effects are activated, but can be activated in the MasterEffect.h file. I didn't tweak any of those, though. MSAA should be kept activated. Nothing to do in the Nvidia panel. This should work just fine, as is, with the unmodified game. And yes, this should work with any graphics card, but only on PC.
  9. Yes, just extract that file to your PoE directory, so that D3D9.dll, MasterEffect.h, ReShade.fx and the MasterEffect folder end up alongside the PillarsOfEternity.exe. If you're not used to handling rar files, have a zip file with the same contents: http://www17.zippyshare.com/v/QUWGBlpG/file.html
  10. Thanks! I'm going to try this momentarily! I wanted to add that I had tried forcing FSAA *Supersampling* on at the driver level (Catalyst 15.3's)--and it works, but not very well. Whether I set 2x or 8x, or setup up edge-AA only, from 2x-24x, I get very, very blurry characters--doesn't matter the level I set! It's all the same. I can get rid of the blurriness by setting everything to MSAA...but then, I get no result at all... That tells me that really effective AA is going to have to come through the game engine (or through a game-specific executable like yours!) If I use the IE Mod to force in-game FSAA, I can see no difference between 0 and 8 or even 16...so my thinking is that in the game engine itself MSAA is broken, and the engine isn't compatible with standard OpenGL API command structures from either nVidia or Ati. But thanks for your utility...! Will get back with feedback... Feedback: Great...! Good work...works flawlessly...can see a big difference...no blurring at all! Thanks again! (I especially like the visual feed back to let you know it's running.) Very nicely done! I'm running a 2GB 7850 @ ~1GHz core, stock ram & cooling. Win 8.1x64, 8GB's ram. That's it on the essentials. Well, you're welcome, but I'd like to say that I don't want to take any credit for this. I've done nothing but take a tool (Reshade) and set it up to work with the game. Took an effects pack for said tool (MasterEffects), enabled SMAA and tweaked it a little to my liking. So credit where credit is due: Reshade: http://reshade.me/ MasterEffects: http://reshade.me/forum/shaderpack-mastereffect/161-mastereffect-reborn-official-thread#381 And what I'd really like to see is a native SMAA implementation in the game. It's free to use, it should be easy to implement, and it could be set up to work on 3D assets only. https://github.com/iryoku/smaa
  11. Just registered to leave you guys a little present. A simple Reshade effect (something like SweetFX, maybe you've heard about that), I've set up for myself. It adds SMAA to the game. In fact, to everything, even the GUI. So some things actually slightly suffer from this. Text for example. It's much better than using FXAA though. I really like what it does to the 3D models, though The included effects package has a lot more effects to play with, and if you want to play around, look at the MasterEffect.h file. Just keep in mind you're not only applying effects to the background, but everything. Anyway, have it, try it and hopefully enjoy it like I do: http://www26.zippyshare.com/v/jB6uSL0R/file.html Cant EDIT: Oh, I forgot to add: It has to be extracted to your Pillars of Eternity folder. Can't edit my post, because I'm waiting for approval. When a Moderator sees this, maybe join my two posts, thank you. Cant EDIT: Also, here is a comparison shot: (Tried to make these as spoiler-free as possible) With SMAA: http://i.imgur.com/yyr3zPN.jpg Without SMAA: http://i.imgur.com/d0D0qeq.jpg It's more dramatic when it's moving, though. (I'm really sorry for these consecutive posts... I have a habit of editing my posts a lot and can't do so because I'm waiting for approval)
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